Refactoring: use using types (#6266)

* Refactoring: use using types

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Co-authored-by: Kim Kulling <kim.kulling@draeger.com>
This commit is contained in:
Kim Kulling
2025-07-28 17:00:45 +02:00
committed by GitHub
parent 59bc03d931
commit 9f4e7c6d8d
34 changed files with 119 additions and 109 deletions

View File

@@ -1404,10 +1404,10 @@ void MDLImporter::InternReadFile_3DGS_MDL7() {
sharedData.apcOutBones = this->LoadBones_3DGS_MDL7();
// vector to held all created meshes
std::vector<aiMesh *> *avOutList;
MeshArray *avOutList;
// 3 meshes per group - that should be OK for most models
avOutList = new std::vector<aiMesh *>[pcHeader->groups_num];
avOutList = new MeshArray[pcHeader->groups_num];
for (uint32_t i = 0; i < pcHeader->groups_num; ++i)
avOutList[i].reserve(3);