Refactoring: use using types (#6266)
* Refactoring: use using types --------- Co-authored-by: Kim Kulling <kim.kulling@draeger.com>
This commit is contained in:
@@ -1404,10 +1404,10 @@ void MDLImporter::InternReadFile_3DGS_MDL7() {
|
||||
sharedData.apcOutBones = this->LoadBones_3DGS_MDL7();
|
||||
|
||||
// vector to held all created meshes
|
||||
std::vector<aiMesh *> *avOutList;
|
||||
MeshArray *avOutList;
|
||||
|
||||
// 3 meshes per group - that should be OK for most models
|
||||
avOutList = new std::vector<aiMesh *>[pcHeader->groups_num];
|
||||
avOutList = new MeshArray[pcHeader->groups_num];
|
||||
for (uint32_t i = 0; i < pcHeader->groups_num; ++i)
|
||||
avOutList[i].reserve(3);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user