Refactoring: use using types (#6266)
* Refactoring: use using types --------- Co-authored-by: Kim Kulling <kim.kulling@draeger.com>
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@@ -270,7 +270,7 @@ void Q3BSPFileImporter::CreateNodes(const Q3BSP::Q3BSPModel *pModel, aiScene *pS
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}
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unsigned int matIdx(0);
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std::vector<aiMesh *> MeshArray;
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MeshArray MeshArray;
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std::vector<aiNode *> NodeArray;
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for (FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it) {
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std::vector<Q3BSP::sQ3BSPFace *> *pArray = (*it).second;
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