Refactoring: use using types (#6266)
* Refactoring: use using types --------- Co-authored-by: Kim Kulling <kim.kulling@draeger.com>
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@@ -139,7 +139,7 @@ void XGLImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
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ReadWorld(*worldNode, scope);
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}
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std::vector<aiMesh *> &meshes = scope.meshes_linear;
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MeshArray &meshes = scope.meshes_linear;
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std::vector<aiMaterial *> &materials = scope.materials_linear;
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if (meshes.empty() || materials.empty()) {
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ThrowException("failed to extract data from XGL file, no meshes loaded");
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