INtroduce unittests.

This commit is contained in:
Kim Kulling
2018-09-22 15:50:40 +02:00
parent 0b77ebbb3e
commit 9f6238f3af
8 changed files with 170 additions and 47 deletions

View File

@@ -43,7 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define ASSIMP_Q3BSPFILEDATA_H_INC
#include <vector>
#include <string.h> //memset
#include <string.h>
#include <string>
namespace Assimp {
@@ -77,25 +77,21 @@ struct sQ3BSPHeader {
};
/// Describes an entry.
struct sQ3BSPLump
{
struct sQ3BSPLump {
int iOffset; ///< Offset from start pointer of file
int iSize; ///< Size of part
};
struct vec2f
{
struct vec2f {
float x,y;
};
struct vec3f
{
struct vec3f {
float x, y, z;
};
/// Vertex of a Q3 level
struct sQ3BSPVertex
{
struct sQ3BSPVertex {
vec3f vPosition; ///< Position of vertex
vec2f vTexCoord; ///< (u,v) Texturecoordinate of detailtexture
vec2f vLightmap; ///< (u,v) Texturecoordinate of lightmap
@@ -104,8 +100,7 @@ struct sQ3BSPVertex
};
/// A face in bsp format info
struct sQ3BSPFace
{
struct sQ3BSPFace {
int iTextureID; ///< Index in texture array
int iEffect; ///< Index in effect array (-1 = no effect)
int iType; ///< 1=Polygon, 2=Patch, 3=Mesh, 4=Billboard

View File

@@ -82,39 +82,39 @@ using namespace Q3BSP;
// ------------------------------------------------------------------------------------------------
// Local function to create a material key name.
static void createKey( int id1, int id2, std::string &rKey )
{
static void createKey( int id1, int id2, std::string &key ) {
std::ostringstream str;
str << id1 << "." << id2;
rKey = str.str();
key = str.str();
}
// ------------------------------------------------------------------------------------------------
// Local function to extract the texture ids from a material key-name.
static void extractIds( const std::string &rKey, int &rId1, int &rId2 )
{
rId1 = -1;
rId2 = -1;
if ( rKey.empty() )
static void extractIds( const std::string &key, int &id1, int &id2 ) {
id1 = -1;
id2 = -1;
if (key.empty()) {
return;
}
std::string::size_type pos = rKey.find( "." );
if ( std::string::npos == pos )
const std::string::size_type pos = key.find( "." );
if (std::string::npos == pos) {
return;
}
std::string tmp1 = rKey.substr( 0, pos );
std::string tmp2 = rKey.substr( pos + 1, rKey.size() - pos - 1 );
rId1 = atoi( tmp1.c_str() );
rId2 = atoi( tmp2.c_str() );
std::string tmp1 = key.substr( 0, pos );
std::string tmp2 = key.substr( pos + 1, key.size() - pos - 1 );
id1 = atoi( tmp1.c_str() );
id2 = atoi( tmp2.c_str() );
}
// ------------------------------------------------------------------------------------------------
// Local helper function to normalize filenames.
static void normalizePathName( const std::string &rPath, std::string &rNormalizedPath )
{
rNormalizedPath = "";
if ( rPath.empty() )
static void normalizePathName( const std::string &rPath, std::string &normalizedPath ) {
normalizedPath = "";
if (rPath.empty()) {
return;
}
#ifdef _WIN32
std::string sep = "\\";
@@ -124,14 +124,11 @@ static void normalizePathName( const std::string &rPath, std::string &rNormalize
static const unsigned int numDelimiters = 2;
const char delimiters[ numDelimiters ] = { '/', '\\' };
rNormalizedPath = rPath;
for (const char delimiter : delimiters)
{
for ( size_t j=0; j<rNormalizedPath.size(); j++ )
{
if ( rNormalizedPath[j] == delimiter )
{
rNormalizedPath[ j ] = sep[ 0 ];
normalizedPath = rPath;
for (const char delimiter : delimiters) {
for ( size_t j=0; j<normalizedPath.size(); ++j ) {
if ( normalizedPath[j] == delimiter ) {
normalizedPath[ j ] = sep[ 0 ];
}
}
}
@@ -139,9 +136,10 @@ static void normalizePathName( const std::string &rPath, std::string &rNormalize
// ------------------------------------------------------------------------------------------------
// Constructor.
Q3BSPFileImporter::Q3BSPFileImporter() :
m_pCurrentMesh( NULL ),
m_pCurrentFace( NULL ),
Q3BSPFileImporter::Q3BSPFileImporter()
:
m_pCurrentMesh( nullptr ),
m_pCurrentFace(nullptr),
m_MaterialLookupMap(),
mTextures()
{
@@ -151,8 +149,8 @@ Q3BSPFileImporter::Q3BSPFileImporter() :
// ------------------------------------------------------------------------------------------------
// Destructor.
Q3BSPFileImporter::~Q3BSPFileImporter() {
m_pCurrentMesh = NULL;
m_pCurrentFace = NULL;
m_pCurrentMesh = nullptr;
m_pCurrentFace = nullptr;
// Clear face-to-material map
for ( FaceMap::iterator it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it ) {

View File

@@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/BaseImporter.h>
#include <map>
#include <string>
struct aiMesh;
struct aiNode;
@@ -53,6 +54,7 @@ struct aiMaterial;
struct aiTexture;
namespace Assimp {
namespace Q3BSP {
class Q3BSPZipArchive;
struct Q3BSPModel;
@@ -71,12 +73,11 @@ public:
/// @brief Destructor.
~Q3BSPFileImporter();
public:
/// @brief Returns whether the class can handle the format of the given file.
/// @remark See BaseImporter::CanRead() for details.
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const;
private:
protected:
typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*> FaceMap;
typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>* >::iterator FaceMapIt;
typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*>::const_iterator FaceMapConstIt;
@@ -115,5 +116,4 @@ private:
} // Namespace Assimp
#endif // ASSIMP_Q3BSPFILEIMPORTER_H_INC

View File

@@ -103,8 +103,7 @@ bool Q3BSPFileParser::readData( const std::string &rMapName )
m_Data.resize( size );
const size_t readSize = pMapFile->Read( &m_Data[0], sizeof( char ), size );
if ( readSize != size )
{
if ( readSize != size ) {
m_Data.clear();
return false;
}