Cleaned up public headers.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@334 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -558,7 +558,7 @@ void TextureTransformStep::Execute( aiScene* pScene)
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m3.a3 = m3.b3 = -0.5f;
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if ((*it).mRotation > AI_TT_ROTATION_EPSILON )
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aiMatrix3x3::Rotation((*it).mRotation,matrix);
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aiMatrix3x3::RotationZ((*it).mRotation,matrix);
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m5.a3 += trl.x; m5.b3 += trl.y;
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matrix = m2 * m4 * matrix * m3 * m5;
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