{COLLADA} Add detail to some errors/warnings & prefer '<>' for elements for readability

This commit is contained in:
Andy Maloney
2013-06-15 18:00:40 -04:00
parent 88da17a246
commit a03cb84d0c
2 changed files with 44 additions and 44 deletions

View File

@@ -472,7 +472,7 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
}
else
{
DefaultLogger::get()->warn( boost::str( boost::format( "Collada: No material specified for subgroup \"%s\" in geometry \"%s\".") % submesh.mMaterial % mid.mMeshOrController));
DefaultLogger::get()->warn( boost::str( boost::format( "Collada: No material specified for subgroup <%s> in geometry <%s>.") % submesh.mMaterial % mid.mMeshOrController));
if( !mid.mMaterials.empty() )
meshMaterial = mid.mMaterials.begin()->second.mMatName;
}
@@ -642,7 +642,7 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
throw DeadlyImportError( "Data type mismatch while resolving mesh joints");
// sanity check: we rely on the vertex weights always coming as pairs of BoneIndex-WeightIndex
if( pSrcController->mWeightInputJoints.mOffset != 0 || pSrcController->mWeightInputWeights.mOffset != 1)
throw DeadlyImportError( "Unsupported vertex_weight adressing scheme. ");
throw DeadlyImportError( "Unsupported vertex_weight addressing scheme. ");
// create containers to collect the weights for each bone
size_t numBones = jointNames.mStrings.size();
@@ -973,7 +973,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
else if( subElement == "Z")
entry.mSubElement = 2;
else
DefaultLogger::get()->warn( boost::str( boost::format( "Unknown anim subelement \"%s\". Ignoring") % subElement));
DefaultLogger::get()->warn( boost::str( boost::format( "Unknown anim subelement <%s>. Ignoring") % subElement));
} else
{
// no subelement following, transformId is remaining string