- FBX: avoid more gcc warnings.
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@@ -97,9 +97,9 @@ public:
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public:
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Converter(aiScene* out, const Document& doc)
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: out(out)
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: defaultMaterialIndex()
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, out(out)
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, doc(doc)
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, defaultMaterialIndex()
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{
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// animations need to be converted first since this will
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// populate the node_anim_chain_bits map, which is needed
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@@ -1171,7 +1171,6 @@ private:
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ai_assert(cluster);
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const WeightIndexArray& indices = cluster->GetIndices();
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const WeightArray& weights = cluster->GetWeights();
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if(indices.empty()) {
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continue;
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@@ -1198,7 +1197,7 @@ private:
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count_out_indices.push_back(0);
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for(unsigned int i = 0; i < count; ++i) {
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if (no_mat_check || mats[geo.FaceForVertexIndex(out_idx[i])] == materialIndex) {
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if (no_mat_check || static_cast<size_t>(mats[geo.FaceForVertexIndex(out_idx[i])]) == materialIndex) {
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if (index_out_indices.back() == no_index_sentinel) {
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index_out_indices.back() = out_indices.size();
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