Generate TestModelFactory for uniform test models in unittests.
This commit is contained in:
+16
-50
@@ -44,6 +44,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/Exporter.hpp>
|
||||
|
||||
#include "TestModelFactory.h"
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
class utIssues : public ::testing::Test {
|
||||
@@ -53,59 +55,23 @@ class utIssues : public ::testing::Test {
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
|
||||
TEST_F( utIssues, OpacityBugWhenExporting_727 ) {
|
||||
aiScene *scene( new aiScene );
|
||||
|
||||
scene->mNumMaterials = 1;
|
||||
scene->mMaterials = new aiMaterial*;
|
||||
scene->mMaterials[ 0 ] = new aiMaterial;
|
||||
aiColor3D color( 1, 0, 0 );
|
||||
EXPECT_EQ( AI_SUCCESS, scene->mMaterials[ 0 ]->AddProperty( &color, 1, AI_MATKEY_COLOR_DIFFUSE ) );
|
||||
|
||||
::srand( static_cast<unsigned int>( ::time( NULL ) ) );
|
||||
float opacity( float( rand() ) / float( RAND_MAX ) );
|
||||
EXPECT_EQ( AI_SUCCESS, scene->mMaterials[ 0 ]->AddProperty( &opacity, 1, AI_MATKEY_OPACITY ) );
|
||||
|
||||
scene->mNumMeshes = 1;
|
||||
scene->mMeshes = new aiMesh*;
|
||||
scene->mMeshes[ 0 ] = new aiMesh;
|
||||
scene->mMeshes[ 0 ]->mMaterialIndex = 0;
|
||||
scene->mMeshes[ 0 ]->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
||||
scene->mMeshes[ 0 ]->mNumVertices = 3;
|
||||
scene->mMeshes[ 0 ]->mVertices = new aiVector3D[ 3 ];
|
||||
scene->mMeshes[ 0 ]->mVertices[ 0 ] = aiVector3D( 1, 0, 0 );
|
||||
scene->mMeshes[ 0 ]->mVertices[ 1 ] = aiVector3D( 0, 1, 0 );
|
||||
scene->mMeshes[ 0 ]->mVertices[ 2 ] = aiVector3D( 0, 0, 1 );
|
||||
scene->mMeshes[ 0 ]->mNumFaces = 1;
|
||||
scene->mMeshes[ 0 ]->mFaces = new aiFace;
|
||||
scene->mMeshes[ 0 ]->mFaces[ 0 ].mNumIndices = 3;
|
||||
scene->mMeshes[ 0 ]->mFaces[ 0 ].mIndices = new unsigned int[ 3 ];
|
||||
scene->mMeshes[ 0 ]->mFaces[ 0 ].mIndices[ 0 ] = 0;
|
||||
scene->mMeshes[ 0 ]->mFaces[ 0 ].mIndices[ 1 ] = 1;
|
||||
scene->mMeshes[ 0 ]->mFaces[ 0 ].mIndices[ 2 ] = 2;
|
||||
|
||||
scene->mRootNode = new aiNode;
|
||||
scene->mRootNode->mNumMeshes = 1;
|
||||
scene->mRootNode->mMeshes = new unsigned int( 0 );
|
||||
|
||||
float opacity;
|
||||
aiScene *scene( TestModelFacttory::createDefaultTestModel( opacity ) );
|
||||
Assimp::Importer importer;
|
||||
Assimp::Exporter exporter;
|
||||
for ( std::size_t i( 0 ); i < exporter.GetExportFormatCount(); ++i ) {
|
||||
|
||||
std::string path;
|
||||
const aiExportFormatDesc *desc( exporter.GetExportFormatDescription( i ) );
|
||||
EXPECT_NE( desc, nullptr );
|
||||
path.append( desc->fileExtension );
|
||||
if ( "dae" == path ) {
|
||||
EXPECT_EQ( AI_SUCCESS, exporter.Export( scene, desc->id, path ) );
|
||||
const aiScene *newScene( importer.ReadFile( path, 0 ) );
|
||||
EXPECT_TRUE( NULL != newScene );
|
||||
float newOpacity;
|
||||
if ( newScene->mNumMaterials > 0 ) {
|
||||
std::cout << "Desc = " << desc->description << "\n";
|
||||
EXPECT_EQ( AI_SUCCESS, newScene->mMaterials[ 0 ]->Get( AI_MATKEY_OPACITY, newOpacity ) );
|
||||
EXPECT_EQ( opacity, newOpacity );
|
||||
}
|
||||
}
|
||||
std::string path = "dae";
|
||||
const aiExportFormatDesc *desc( exporter.GetExportFormatDescription( 0 ) );
|
||||
EXPECT_NE( desc, nullptr );
|
||||
path.append( desc->fileExtension );
|
||||
EXPECT_EQ( AI_SUCCESS, exporter.Export( scene, desc->id, path ) );
|
||||
const aiScene *newScene( importer.ReadFile( path, 0 ) );
|
||||
EXPECT_TRUE( NULL != newScene );
|
||||
float newOpacity;
|
||||
if ( newScene->mNumMaterials > 0 ) {
|
||||
std::cout << "Desc = " << desc->description << "\n";
|
||||
EXPECT_EQ( AI_SUCCESS, newScene->mMaterials[ 0 ]->Get( AI_MATKEY_OPACITY, newOpacity ) );
|
||||
EXPECT_EQ( opacity, newOpacity );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user