Draft: Update init of aiString (#5623)

* Draft: Update init of aiString

- closes https://github.com/assimp/assimp/issues/5622

* Update types.h

* Fix typo

* Fix another typo

* Adapt usage of AI_MAXLEN

* Fix compare operator

* Add missing renames
This commit is contained in:
Kim Kulling
2024-06-17 13:12:54 +02:00
committed by GitHub
parent 75091d4529
commit a51500ba2b
29 changed files with 104 additions and 93 deletions

View File

@@ -589,12 +589,12 @@ void SMDImporter::CreateOutputMaterials() {
pScene->mMaterials[iMat] = pcMat;
aiString szName;
szName.length = static_cast<ai_uint32>(ai_snprintf(szName.data,MAXLEN,"Texture_%u",iMat));
szName.length = static_cast<ai_uint32>(ai_snprintf(szName.data, AI_MAXLEN, "Texture_%u", iMat));
pcMat->AddProperty(&szName,AI_MATKEY_NAME);
if (aszTextures[iMat].length())
{
::strncpy(szName.data, aszTextures[iMat].c_str(),MAXLEN-1);
::strncpy(szName.data, aszTextures[iMat].c_str(), AI_MAXLEN - 1);
szName.length = static_cast<ai_uint32>( aszTextures[iMat].length() );
pcMat->AddProperty(&szName,AI_MATKEY_TEXTURE_DIFFUSE(0));
}