Added parsing of Collada mesh names.
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@@ -1492,6 +1492,13 @@ void ColladaParser::ReadGeometryLibrary()
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// create a mesh and store it in the library under its ID
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Mesh* mesh = new Mesh;
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mMeshLibrary[id] = mesh;
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// read the mesh name if it exists
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const int nameIndex = TestAttribute("name");
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if(nameIndex != -1)
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{
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mesh->mName = mReader->getAttributeValue(nameIndex);
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}
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// read on from there
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ReadGeometry( mesh);
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