diff --git a/code/BlenderLoader.cpp b/code/BlenderLoader.cpp
index daf4f72c2..d63a4f744 100644
--- a/code/BlenderLoader.cpp
+++ b/code/BlenderLoader.cpp
@@ -105,6 +105,8 @@ BlenderImporter::~BlenderImporter()
delete modifier_cache;
}
+static const char* Tokens[] = { "BLENDER" };
+
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool BlenderImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
@@ -116,8 +118,7 @@ bool BlenderImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, b
else if ((!extension.length() || checkSig) && pIOHandler) {
// note: this won't catch compressed files
- const char* tokens[] = {"BLENDER"};
- return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
+ return SearchFileHeaderForToken(pIOHandler,pFile, Tokens,1);
}
return false;
}
@@ -171,7 +172,7 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
char magic[8] = {0};
stream->Read(magic,7,1);
- if (strcmp(magic,"BLENDER")) {
+ if (strcmp(magic, Tokens[0] )) {
// Check for presence of the gzip header. If yes, assume it is a
// compressed blend file and try uncompressing it, else fail. This is to
// avoid uncompressing random files which our loader might end up with.
@@ -346,8 +347,9 @@ void BlenderImporter::ConvertBlendFile(aiScene* out, const Scene& in,const FileD
if (cur->object) {
if(!cur->object->parent) {
no_parents.push_back(cur->object.get());
+ } else {
+ conv.objects.insert( cur->object.get() );
}
- else conv.objects.insert(cur->object.get());
}
}
for (std::shared_ptr cur = in.basact; cur; cur = cur->next) {
@@ -404,7 +406,7 @@ void BlenderImporter::ConvertBlendFile(aiScene* out, const Scene& in,const FileD
}
// acknowledge that the scene might come out incomplete
- // by Assimps definition of `complete`: blender scenes
+ // by Assimp's definition of `complete`: blender scenes
// can consist of thousands of cameras or lights with
// not a single mesh between them.
if (!out->mNumMeshes) {
@@ -430,8 +432,9 @@ void BlenderImporter::ResolveImage(aiMaterial* out, const Material* mat, const M
// so we can extract the file extension from it.
const size_t nlen = strlen( img->name );
const char* s = img->name+nlen, *e = s;
-
- while (s >= img->name && *s != '.')--s;
+ while ( s >= img->name && *s != '.' ) {
+ --s;
+ }
tex->achFormatHint[0] = s+1>e ? '\0' : ::tolower( s[1] );
tex->achFormatHint[1] = s+2>e ? '\0' : ::tolower( s[2] );
@@ -448,8 +451,7 @@ void BlenderImporter::ResolveImage(aiMaterial* out, const Material* mat, const M
tex->pcData = reinterpret_cast(ch);
LogInfo("Reading embedded texture, original file was "+std::string(img->name));
- }
- else {
+ } else {
name = aiString( img->name );
}