reverting back to 16 digit precision export

having to import 17 digit floats likely leads to issues in many other apps
This commit is contained in:
Chris Russ
2016-07-06 15:33:51 +10:00
parent 10f22779f4
commit a5b3ce9a3c
6 changed files with 9 additions and 9 deletions

View File

@@ -146,7 +146,7 @@ StepExporter::StepExporter(const aiScene* pScene, IOSystem* pIOSystem, const std
// make sure that all formatting happens using the standard, C locale and not the user's current locale
mOutput.imbue( std::locale("C") );
mOutput.precision(17);
mOutput.precision(16);
// start writing
WriteFile();
@@ -161,7 +161,7 @@ void StepExporter::WriteFile()
mOutput.setf(std::ios::fixed);
// precission for double
// see http://stackoverflow.com/questions/554063/how-do-i-print-a-double-value-with-full-precision-using-cout
mOutput.precision(17);
mOutput.precision(16);
// standard color
aiColor4D fColor;