Fixed PR Quality Review Issues

This commit is contained in:
bzt
2019-10-29 18:42:10 +01:00
parent 0baec5f0bd
commit a622e109a0
3 changed files with 4539 additions and 11 deletions

View File

@@ -174,15 +174,14 @@ void M3DExporter::doExport (
// recursive node walker
void M3DExporter::NodeWalk(const aiNode* pNode, aiMatrix4x4 m)
{
unsigned int i, j, k, l, n, mi, idx;
unsigned int i, j, k, l, n, idx;
aiMatrix4x4 nm = m * pNode->mTransformation;
m3dv_t vertex;
m3dti_t ti;
for(i = 0; i < pNode->mNumMeshes; i++) {
const aiMesh *mesh = mScene->mMeshes[pNode->mMeshes[i]];
mi = (M3D_INDEX)-1U;
unsigned int mi = (M3D_INDEX)-1U;
if(mScene->mMaterials) {
// get the material for this mesh
mi = addMaterial(mScene->mMaterials[mesh->mMaterialIndex]);
@@ -263,7 +262,7 @@ uint32_t M3DExporter::mkColor(aiColor4D* c)
// add a material to the output
M3D_INDEX M3DExporter::addMaterial(const aiMaterial *mat)
{
unsigned int i, j, k, mi = -1U;
unsigned int i, j, mi = -1U;
aiColor4D c;
aiString name;
ai_real f;
@@ -290,7 +289,7 @@ M3D_INDEX M3DExporter::addMaterial(const aiMaterial *mat)
m3d->material[mi].numprop = 0;
m3d->material[mi].prop = NULL;
// iterate through the material property table and see what we got
for(k = 0;
for(unsigned int k = 0;
k < sizeof(m3d_propertytypes)/sizeof(m3d_propertytypes[0]);
k++) {
if(m3d_propertytypes[k].format == m3dpf_map)