Move aiScene constructor (#5614)
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@@ -118,83 +118,3 @@ ASSIMP_API const char *aiGetBranchName() {
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return GitBranch;
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API aiScene::aiScene() :
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mFlags(0),
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mRootNode(nullptr),
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mNumMeshes(0),
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mMeshes(nullptr),
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mNumMaterials(0),
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mMaterials(nullptr),
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mNumAnimations(0),
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mAnimations(nullptr),
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mNumTextures(0),
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mTextures(nullptr),
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mNumLights(0),
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mLights(nullptr),
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mNumCameras(0),
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mCameras(nullptr),
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mMetaData(nullptr),
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mName(),
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mNumSkeletons(0),
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mSkeletons(nullptr),
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mPrivate(new Assimp::ScenePrivateData()) {
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API aiScene::~aiScene() {
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// delete all sub-objects recursively
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delete mRootNode;
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// To make sure we won't crash if the data is invalid it's
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// much better to check whether both mNumXXX and mXXX are
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// valid instead of relying on just one of them.
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if (mNumMeshes && mMeshes) {
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for (unsigned int a = 0; a < mNumMeshes; ++a) {
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delete mMeshes[a];
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}
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}
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delete[] mMeshes;
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if (mNumMaterials && mMaterials) {
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for (unsigned int a = 0; a < mNumMaterials; ++a) {
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delete mMaterials[a];
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}
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}
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delete[] mMaterials;
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if (mNumAnimations && mAnimations) {
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for (unsigned int a = 0; a < mNumAnimations; ++a) {
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delete mAnimations[a];
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}
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}
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delete[] mAnimations;
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if (mNumTextures && mTextures) {
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for (unsigned int a = 0; a < mNumTextures; ++a) {
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delete mTextures[a];
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}
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}
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delete[] mTextures;
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if (mNumLights && mLights) {
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for (unsigned int a = 0; a < mNumLights; ++a) {
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delete mLights[a];
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}
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}
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delete[] mLights;
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if (mNumCameras && mCameras) {
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for (unsigned int a = 0; a < mNumCameras; ++a) {
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delete mCameras[a];
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}
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}
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delete[] mCameras;
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aiMetadata::Dealloc(mMetaData);
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delete[] mSkeletons;
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delete static_cast<Assimp::ScenePrivateData *>(mPrivate);
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}
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