MDC-Loader: fix a possible nullptr access.
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@@ -434,10 +434,12 @@ void MDCImporter::InternReadFile(
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else if (1 == pScene->mNumMeshes)
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{
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pScene->mRootNode = new aiNode();
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pScene->mRootNode->mName = pScene->mMeshes[0]->mName;
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pScene->mRootNode->mNumMeshes = 1;
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pScene->mRootNode->mMeshes = new unsigned int[1];
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pScene->mRootNode->mMeshes[0] = 0;
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if ( nullptr != pScene->mMeshes[0] ) {
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pScene->mRootNode->mName = pScene->mMeshes[0]->mName;
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pScene->mRootNode->mNumMeshes = 1;
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pScene->mRootNode->mMeshes = new unsigned int[1];
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pScene->mRootNode->mMeshes[0] = 0;
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}
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}
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else
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{
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