Added support for heterogenous metadata on the aiNodes.

This commit is contained in:
Frederik Aalund
2014-03-14 14:17:34 +01:00
parent 9af1dfd48d
commit a8401ba377
3 changed files with 174 additions and 55 deletions

View File

@@ -760,48 +760,33 @@ private:
aiMetadata* data = new aiMetadata();
data->mNumProperties = unparsedProperties.size() + numStaticMetaData;
data->mKeys = new aiString[data->mNumProperties]();
data->mValues = new aiString[data->mNumProperties]();
data->mValues = new aiMetaDataEntry[data->mNumProperties]();
nd.mMetaData = data;
int index = 0;
// find user defined properties (3ds Max)
data->mKeys[index].Set("UserProperties");
data->mValues[index].Set(PropertyGet<std::string>(props, "UDP3DSMAX", ""));
++index;
data->Set(index++, "UserProperties", aiString(PropertyGet<std::string>(props, "UDP3DSMAX", "")));
// preserve the info that a node was marked as Null node in the original file.
data->mKeys[index].Set("IsNull");
data->mValues[index].Set(model.IsNull() ? "true" : "false");
++index;
data->Set(index++, "IsNull", model.IsNull() ? true : false);
// add unparsed properties to the node's metadata
BOOST_FOREACH(const DirectPropertyMap::value_type& prop, unparsedProperties) {
// all values are converted to strings using the following stringstream
std::stringstream ss;
bool parse_succeeded = false;
// Interpret the property as a concrete type
if (const TypedProperty<std::string>* interpreted = prop.second->As<TypedProperty<std::string> >())
ss << interpreted->Value();
else if (const TypedProperty<bool>* interpreted = prop.second->As<TypedProperty<bool> >())
ss << interpreted->Value();
if (const TypedProperty<bool>* interpreted = prop.second->As<TypedProperty<bool> >())
data->Set(index++, prop.first, interpreted->Value());
else if (const TypedProperty<int>* interpreted = prop.second->As<TypedProperty<int> >())
ss << interpreted->Value();
data->Set(index++, prop.first, interpreted->Value());
else if (const TypedProperty<uint64_t>* interpreted = prop.second->As<TypedProperty<uint64_t> >())
ss << interpreted->Value();
data->Set(index++, prop.first, interpreted->Value());
else if (const TypedProperty<float>* interpreted = prop.second->As<TypedProperty<float> >())
ss << interpreted->Value();
data->Set(index++, prop.first, interpreted->Value());
else if (const TypedProperty<aiString>* interpreted = prop.second->As<TypedProperty<aiString> >())
data->Set(index++, prop.first, interpreted->Value());
else if (const TypedProperty<aiVector3D>* interpreted = prop.second->As<TypedProperty<aiVector3D> >())
{
aiVector3D v = interpreted->Value();
ss << v.x << ";" << v.y << ";" << v.z;
}
// add property to meta data
data->mKeys[index].Set(prop.first);
data->mValues[index].Set(ss.str());
++index;
data->Set(index++, prop.first, interpreted->Value());
else
assert(false);
}
}