replace more math.h functions occurences with std::
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@@ -256,7 +256,7 @@ bool CalcTangentsProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
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}
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std::vector<unsigned int> verticesFound;
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const float fLimit = cosf(configMaxAngle);
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const float fLimit = std::cos(configMaxAngle);
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std::vector<unsigned int> closeVertices;
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// in the second pass we now smooth out all tangents and bitangents at the same local position
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