Define CMAKE_DEBUG_POSTFIX and use it instead of ASSIMP_DEBUG_PREFIX
to have a consistent library name accross platforms.
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@@ -19,8 +19,8 @@ INCLUDE_DIRECTORIES(
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${Assimp_SOURCE_DIR}/samples/DevIL/include/
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)
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LINK_DIRECTORIES(
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${Assimp_BINARY_DIR}
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LINK_DIRECTORIES(
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${Assimp_BINARY_DIR}
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${Assimp_BINARY_DIR}/lib/
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${Assimp_SOURCE_DIR}/samples/DevIL/lib/
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)
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@@ -30,7 +30,7 @@ ADD_EXECUTABLE( assimp_simpletexturedogl WIN32
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SimpleTexturedOpenGL/src/model_loading.cpp
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)
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SET_PROPERTY(TARGET assimp_simpletexturedogl PROPERTY DEBUG_POSTFIX ${ASSIMP_DEBUG_POSTFIX})
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SET_PROPERTY(TARGET assimp_simpletexturedogl PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
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TARGET_LINK_LIBRARIES( assimp_simpletexturedogl assimp ${OPENGL_LIBRARIES} ${GLUT_LIBRARIES} DevIL.lib )
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@@ -40,4 +40,4 @@ SET_TARGET_PROPERTIES( assimp_simpletexturedogl PROPERTIES
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INSTALL( TARGETS assimp_simpletexturedogl
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DESTINATION "${ASSIMP_BIN_INSTALL_DIR}" COMPONENT assimp-dev
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)
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)
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