applied coding conventions
added check against the known faces
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@@ -1045,8 +1045,7 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
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}
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}
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}
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if (texuv.size())
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{
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if (texuv.size()) {
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matTexUvMappings.insert(std::make_pair(m, texuv));
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}
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}
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