Refactor: Trim trailing whitespace
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@@ -8,8 +8,8 @@ Copyright (c) 2006-2015, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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@@ -26,16 +26,16 @@ conditions are met:
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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@@ -84,7 +84,7 @@ static const aiImporterDesc desc = {
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{ \
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DefaultLogger::get()->error("AC3D: Unexpected EOF/EOL"); \
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continue; \
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}
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}
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// ------------------------------------------------------------------------------------------------
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// read a string (may be enclosed in double quotation marks). buffer must point to "
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@@ -107,7 +107,7 @@ static const aiImporterDesc desc = {
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// ------------------------------------------------------------------------------------------------
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// read 1 to n floats prefixed with an optional predefined identifier
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// read 1 to n floats prefixed with an optional predefined identifier
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#define AI_AC_CHECKED_LOAD_FLOAT_ARRAY(name,name_length,num,out) \
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AI_AC_SKIP_TO_NEXT_TOKEN(); \
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if (name_length) \
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@@ -134,14 +134,14 @@ AC3DImporter::AC3DImporter()
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}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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// Destructor, private as well
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AC3DImporter::~AC3DImporter()
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{
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// nothing to be done here
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}
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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// Returns whether the class can handle the format of the given file.
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bool AC3DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
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{
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std::string extension = GetExtension(pFile);
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@@ -168,7 +168,7 @@ const aiImporterDesc* AC3DImporter::GetInfo () const
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// Get a pointer to the next line from the file
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bool AC3DImporter::GetNextLine( )
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{
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SkipLine(&buffer);
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SkipLine(&buffer);
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return SkipSpaces(&buffer);
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}
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@@ -309,7 +309,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
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else if (TokenMatch(buffer,"numsurf",7))
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{
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SkipSpaces(&buffer);
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bool Q3DWorkAround = false;
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const unsigned int t = strtoul10(buffer,&buffer);
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@@ -319,7 +319,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
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GetNextLine();
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if (!TokenMatch(buffer,"SURF",4))
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{
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// FIX: this can occur for some files - Quick 3D for
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// FIX: this can occur for some files - Quick 3D for
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// example writes no surf chunks
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if (!Q3DWorkAround)
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{
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@@ -335,7 +335,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
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obj.surfaces.push_back(Surface());
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Surface& surf = obj.surfaces.back();
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surf.flags = strtoul_cppstyle(buffer);
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while (1)
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{
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if(!GetNextLine())
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@@ -381,7 +381,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
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AI_AC_CHECKED_LOAD_FLOAT_ARRAY("",0,2,&entry.second);
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}
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}
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else
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else
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{
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--buffer; // make sure the line is processed a second time
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@@ -455,8 +455,8 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
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{
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if (!object.surfaces.size() || !object.numRefs)
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{
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/* " An object with 7 vertices (no surfaces, no materials defined).
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This is a good way of getting point data into AC3D.
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/* " An object with 7 vertices (no surfaces, no materials defined).
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This is a good way of getting point data into AC3D.
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The Vertex->create convex-surface/object can be used on these
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vertices to 'wrap' a 3d shape around them "
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(http://www.opencity.info/html/ac3dfileformat.html)
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@@ -598,7 +598,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
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const Surface& src = *it;
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// closed polygon
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unsigned int type = (*it).flags & 0xf;
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unsigned int type = (*it).flags & 0xf;
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if (!type)
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{
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aiFace& face = *faces++;
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@@ -617,7 +617,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
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*vertices = object.vertices[entry.first] + object.translation;
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// copy texture coordinates
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// copy texture coordinates
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if (uv)
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{
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uv->x = entry.second.x;
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@@ -629,7 +629,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
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}
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else
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{
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it2 = (*it).entries.begin();
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// either a closed or an unclosed line
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@@ -650,8 +650,8 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
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}
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ai_assert((*it2).first < object.vertices.size());
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*vertices++ = object.vertices[(*it2).first];
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// copy texture coordinates
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// copy texture coordinates
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if (uv)
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{
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uv->x = (*it2).second.x;
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@@ -722,7 +722,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
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break;
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// there shouldn't be more than one world, but we don't care
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case Object::World:
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case Object::World:
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node->mName.length = ::sprintf(node->mName.data,"ACWorld_%i",worlds++);
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break;
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}
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@@ -762,8 +762,8 @@ void AC3DImporter::SetupProperties(const Importer* pImp)
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}
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// ------------------------------------------------------------------------------------------------
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// Imports the given file into the given scene structure.
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void AC3DImporter::InternReadFile( const std::string& pFile,
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// Imports the given file into the given scene structure.
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void AC3DImporter::InternReadFile( const std::string& pFile,
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aiScene* pScene, IOSystem* pIOHandler)
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{
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boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
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