Refactor: Trim trailing whitespace

This commit is contained in:
Richard
2015-05-18 21:52:10 -06:00
parent 4c1a0507fe
commit a96a595a7a
313 changed files with 7022 additions and 7022 deletions

View File

@@ -7,8 +7,8 @@ Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
@@ -25,22 +25,22 @@ conditions are met:
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file ASEParser.cpp
* @brief Implementation of the ASE parser class
* @brief Implementation of the ASE parser class
*/
@@ -86,7 +86,7 @@ using namespace Assimp::ASE;
++iLineNumber; \
bLastWasEndLine = true; \
} else bLastWasEndLine = false; \
++filePtr;
++filePtr;
// ------------------------------------------------------------------------------------------------
// Handle a nested section in the file. EOF is an error in this case
@@ -114,7 +114,7 @@ using namespace Assimp::ASE;
++iLineNumber; \
bLastWasEndLine = true; \
} else bLastWasEndLine = false; \
++filePtr;
++filePtr;
// ------------------------------------------------------------------------------------------------
Parser::Parser (const char* szFile, unsigned int fileFormatDefault)
@@ -229,7 +229,7 @@ bool Parser::SkipSection()
}
else if ('\0' == *filePtr)
{
LogWarning("Unable to parse block: Unexpected EOF, closing bracket \'}\' was expected [#1]");
LogWarning("Unable to parse block: Unexpected EOF, closing bracket \'}\' was expected [#1]");
return false;
}
else if(IsLineEnd(*filePtr))++iLineNumber;
@@ -276,50 +276,50 @@ void Parser::Parse()
}
// "group" - no implementation yet, in facte
// we're just ignoring them for the moment
if (TokenMatch(filePtr,"GROUP",5))
if (TokenMatch(filePtr,"GROUP",5))
{
Parse();
continue;
}
// material list
if (TokenMatch(filePtr,"MATERIAL_LIST",13))
if (TokenMatch(filePtr,"MATERIAL_LIST",13))
{
ParseLV1MaterialListBlock();
continue;
}
// geometric object (mesh)
if (TokenMatch(filePtr,"GEOMOBJECT",10))
if (TokenMatch(filePtr,"GEOMOBJECT",10))
{
m_vMeshes.push_back(Mesh());
ParseLV1ObjectBlock(m_vMeshes.back());
continue;
}
// helper object = dummy in the hierarchy
if (TokenMatch(filePtr,"HELPEROBJECT",12))
if (TokenMatch(filePtr,"HELPEROBJECT",12))
{
m_vDummies.push_back(Dummy());
ParseLV1ObjectBlock(m_vDummies.back());
continue;
}
// light object
if (TokenMatch(filePtr,"LIGHTOBJECT",11))
if (TokenMatch(filePtr,"LIGHTOBJECT",11))
{
m_vLights.push_back(Light());
ParseLV1ObjectBlock(m_vLights.back());
continue;
}
// camera object
if (TokenMatch(filePtr,"CAMERAOBJECT",12))
if (TokenMatch(filePtr,"CAMERAOBJECT",12))
{
m_vCameras.push_back(Camera());
ParseLV1ObjectBlock(m_vCameras.back());
continue;
}
// comment - print it on the console
if (TokenMatch(filePtr,"COMMENT",7))
if (TokenMatch(filePtr,"COMMENT",7))
{
std::string out = "<unknown>";
ParseString(out,"*COMMENT");
@@ -327,7 +327,7 @@ void Parser::Parse()
continue;
}
// ASC bone weights
if (AI_ASE_IS_OLD_FILE_FORMAT() && TokenMatch(filePtr,"MESH_SOFTSKINVERTS",18))
if (AI_ASE_IS_OLD_FILE_FORMAT() && TokenMatch(filePtr,"MESH_SOFTSKINVERTS",18))
{
ParseLV1SoftSkinBlock();
}
@@ -347,7 +347,7 @@ void Parser::ParseLV1SoftSkinBlock()
// nested sections supported and the single elements aren't
// marked by keywords starting with an asterisk.
/**
/**
FORMAT BEGIN
*MESH_SOFTSKINVERTS {
@@ -358,7 +358,7 @@ void Parser::ParseLV1SoftSkinBlock()
<number of weights> [for <number of weights> times:] <bone name> <weight>
}
FORMAT END
FORMAT END
*/
// **************************************************************
while (true)
@@ -433,7 +433,7 @@ void Parser::ParseLV1SoftSkinBlock()
// Find the bone in the mesh's list
std::pair<int,float> me;
me.first = -1;
for (unsigned int n = 0; n < curMesh->mBones.size();++n)
{
if (curMesh->mBones[n].mName == bone)
@@ -471,21 +471,21 @@ void Parser::ParseLV1SceneBlock()
if ('*' == *filePtr)
{
++filePtr;
if (TokenMatch(filePtr,"SCENE_BACKGROUND_STATIC",23))
if (TokenMatch(filePtr,"SCENE_BACKGROUND_STATIC",23))
{
// parse a color triple and assume it is really the bg color
ParseLV4MeshFloatTriple( &m_clrBackground.r );
continue;
}
if (TokenMatch(filePtr,"SCENE_AMBIENT_STATIC",20))
if (TokenMatch(filePtr,"SCENE_AMBIENT_STATIC",20))
{
// parse a color triple and assume it is really the bg color
ParseLV4MeshFloatTriple( &m_clrAmbient.r );
continue;
}
if (TokenMatch(filePtr,"SCENE_FIRSTFRAME",16))
if (TokenMatch(filePtr,"SCENE_FIRSTFRAME",16))
{
ParseLV4MeshLong(iFirstFrame);
continue;
@@ -495,7 +495,7 @@ void Parser::ParseLV1SceneBlock()
ParseLV4MeshLong(iLastFrame);
continue;
}
if (TokenMatch(filePtr,"SCENE_FRAMESPEED",16))
if (TokenMatch(filePtr,"SCENE_FRAMESPEED",16))
{
ParseLV4MeshLong(iFrameSpeed);
continue;
@@ -709,7 +709,7 @@ void Parser::ParseLV2MaterialBlock(ASE::Material& mat)
// submaterial chunks
if (TokenMatch(filePtr,"SUBMATERIAL",11))
{
unsigned int iIndex = 0;
ParseLV4MeshLong(iIndex);
@@ -741,7 +741,7 @@ void Parser::ParseLV3MapBlock(Texture& map)
// but we need to expect that case ... if the path is
// empty the texture won't be used later.
// ***********************************************************
bool parsePath = true;
bool parsePath = true;
while (true)
{
if ('*' == *filePtr)
@@ -756,7 +756,7 @@ void Parser::ParseLV3MapBlock(Texture& map)
if (temp != "Bitmap" && temp != "Normal Bump")
{
DefaultLogger::get()->warn("ASE: Skipping unknown map type: " + temp);
parsePath = false;
parsePath = false;
}
continue;
}
@@ -844,7 +844,7 @@ bool Parser::ParseString(std::string& out,const char* szName)
{
if ('\"' == *sz)break;
else if ('\0' == *sz)
{
{
sprintf(szBuffer,"Unable to parse %s block: Strings are expected to "
"be enclosed in double quotation marks but EOF was reached before "
"a closing quotation mark was encountered",szName);
@@ -959,7 +959,7 @@ void Parser::ParseLV1ObjectBlock(ASE::BaseNode& node)
{
// mesh data
// FIX: Older files use MESH_SOFTSKIN
if (TokenMatch(filePtr,"MESH" ,4) ||
if (TokenMatch(filePtr,"MESH" ,4) ||
TokenMatch(filePtr,"MESH_SOFTSKIN",13))
{
ParseLV2MeshBlock((ASE::Mesh&)node);
@@ -1060,14 +1060,14 @@ void Parser::ParseLV2AnimationBlock(ASE::BaseNode& mesh)
if(!ParseString(temp,"*NODE_NAME"))
SkipToNextToken();
// If the name of the node contains .target it
// If the name of the node contains .target it
// represents an animated camera or spot light
// target.
if (std::string::npos != temp.find(".Target"))
{
if ((mesh.mType != BaseNode::Camera || ((ASE::Camera&)mesh).mCameraType != ASE::Camera::TARGET) &&
( mesh.mType != BaseNode::Light || ((ASE::Light&)mesh).mLightType != ASE::Light::TARGET))
{
{
DefaultLogger::get()->error("ASE: Found target animation channel "
"but the node is neither a camera nor a spot light");
@@ -1176,7 +1176,7 @@ void Parser::ParseLV3PosAnimationBlock(ASE::Animation& anim)
if ('*' == *filePtr)
{
++filePtr;
bool b = false;
// For the moment we're just reading the three floats -
@@ -1265,7 +1265,7 @@ void Parser::ParseLV3RotAnimationBlock(ASE::Animation& anim)
void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode& mesh)
{
AI_ASE_PARSER_INIT();
int mode = 0;
int mode = 0;
while (true)
{
if ('*' == *filePtr)
@@ -1304,7 +1304,7 @@ void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode& mesh)
}
if (mode)
{
// fourth row of the transformation matrix - and also the
// fourth row of the transformation matrix - and also the
// only information here that is interesting for targets
if (TokenMatch(filePtr,"TM_ROW3" ,7))
{
@@ -1491,7 +1491,7 @@ void Parser::ParseLV2MeshBlock(ASE::Mesh& mesh)
// mesh animation keyframe. Not supported
if (TokenMatch(filePtr,"MESH_ANIMATION" ,14))
{
LogWarning("Found *MESH_ANIMATION element in ASE/ASK file. "
"Keyframe animation is not supported by Assimp, this element "
"will be ignored");
@@ -1571,7 +1571,7 @@ void Parser::ParseLV4MeshBones(unsigned int iNumBones,ASE::Mesh& mesh)
LogWarning("Bone index is out of bounds");
continue;
}
if (!ParseString(mesh.mBones[iIndex].mName,"*MESH_BONE_NAME"))
if (!ParseString(mesh.mBones[iIndex].mName,"*MESH_BONE_NAME"))
SkipToNextToken();
continue;
}
@@ -1648,7 +1648,7 @@ void Parser::ParseLV3MeshVertexListBlock(
// Vertex entry
if (TokenMatch(filePtr,"MESH_VERTEX" ,11))
{
aiVector3D vTemp;
unsigned int iIndex;
ParseLV4MeshFloatTriple(&vTemp.x,iIndex);
@@ -1904,7 +1904,7 @@ void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh& sMesh)
ParseLV4MeshFloatTriple(&vNormal.x,index);
if (faceIdx >= sMesh.mFaces.size())
continue;
// Make sure we assign it to the correct face
const ASE::Face& face = sMesh.mFaces[faceIdx];
if (index == face.mIndices[0])
@@ -1943,7 +1943,7 @@ void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh& sMesh)
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV4MeshFace(ASE::Face& out)
{
{
// skip spaces and tabs
if(!SkipSpaces(&filePtr))
{
@@ -1963,7 +1963,7 @@ void Parser::ParseLV4MeshFace(ASE::Face& out)
SkipToNextToken();
return;
}
// FIX: There are some ASE files which haven't got ':' here
// FIX: There are some ASE files which haven't got ':' here
if(':' == *filePtr)++filePtr;
// Parse all mesh indices
@@ -1989,7 +1989,7 @@ void Parser::ParseLV4MeshFace(ASE::Face& out)
case 'c':
iIndex = 2;
break;
default:
default:
LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. "
"A,B or C expected [#3]");
SkipToNextToken();
@@ -2017,7 +2017,7 @@ void Parser::ParseLV4MeshFace(ASE::Face& out)
out.mIndices[iIndex] = strtoul10(filePtr,&filePtr);
}
// now we need to skip the AB, BC, CA blocks.
// now we need to skip the AB, BC, CA blocks.
while (true)
{
if ('*' == *filePtr)break;
@@ -2039,7 +2039,7 @@ void Parser::ParseLV4MeshFace(ASE::Face& out)
SkipToNextToken();
return;
}
// Parse smoothing groups until we don't anymore see commas
// FIX: There needn't always be a value, sad but true
while (true)
@@ -2108,7 +2108,7 @@ void Parser::ParseLV4MeshFloatTriple(float* apOut, unsigned int& rIndexOut)
// parse the index
ParseLV4MeshLong(rIndexOut);
// parse the three others
ParseLV4MeshFloatTriple(apOut);
}
@@ -2126,7 +2126,7 @@ void Parser::ParseLV4MeshFloat(float& fOut)
// skip spaces and tabs
if(!SkipSpaces(&filePtr))
{
// LOG
// LOG
LogWarning("Unable to parse float: unexpected EOL [#1]");
fOut = 0.0f;
++iLineNumber;
@@ -2141,7 +2141,7 @@ void Parser::ParseLV4MeshLong(unsigned int& iOut)
// Skip spaces and tabs
if(!SkipSpaces(&filePtr))
{
// LOG
// LOG
LogWarning("Unable to parse long: unexpected EOL [#1]");
iOut = 0;
++iLineNumber;