Refactor: Trim trailing whitespace

This commit is contained in:
Richard
2015-05-18 21:52:10 -06:00
parent 4c1a0507fe
commit a96a595a7a
313 changed files with 7022 additions and 7022 deletions

View File

@@ -7,8 +7,8 @@ Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
@@ -25,16 +25,16 @@ conditions are met:
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
@@ -74,7 +74,7 @@ static const aiImporterDesc desc = {
0,
0,
0,
"assbin"
"assbin"
};
const aiImporterDesc* AssbinImporter::GetInfo() const
@@ -187,7 +187,7 @@ aiQuatKey Read<aiQuatKey>(IOStream * stream)
template <typename T>
void ReadArray(IOStream * stream, T * out, unsigned int size)
{
{
for (unsigned int i=0; i<size; i++) out[i] = Read<T>(stream);
}
@@ -241,11 +241,11 @@ void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
// for the moment we write dumb min/max values for the bones, too.
// maybe I'll add a better, hash-like solution later
if (shortened)
if (shortened)
{
ReadBounds(stream,b->mWeights,b->mNumWeights);
} // else write as usual
else
else
{
b->mWeights = new aiVertexWeight[b->mNumWeights];
ReadArray<aiVertexWeight>(stream,b->mWeights,b->mNumWeights);
@@ -268,35 +268,35 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
// first of all, write bits for all existent vertex components
unsigned int c = Read<unsigned int>(stream);
if (c & ASSBIN_MESH_HAS_POSITIONS)
if (c & ASSBIN_MESH_HAS_POSITIONS)
{
if (shortened) {
ReadBounds(stream,mesh->mVertices,mesh->mNumVertices);
} // else write as usual
else
else
{
mesh->mVertices = new aiVector3D[mesh->mNumVertices];
ReadArray<aiVector3D>(stream,mesh->mVertices,mesh->mNumVertices);
}
}
if (c & ASSBIN_MESH_HAS_NORMALS)
if (c & ASSBIN_MESH_HAS_NORMALS)
{
if (shortened) {
ReadBounds(stream,mesh->mNormals,mesh->mNumVertices);
} // else write as usual
else
else
{
mesh->mNormals = new aiVector3D[mesh->mNumVertices];
ReadArray<aiVector3D>(stream,mesh->mNormals,mesh->mNumVertices);
}
}
if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS)
if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS)
{
if (shortened) {
ReadBounds(stream,mesh->mTangents,mesh->mNumVertices);
ReadBounds(stream,mesh->mBitangents,mesh->mNumVertices);
} // else write as usual
else
else
{
mesh->mTangents = new aiVector3D[mesh->mNumVertices];
ReadArray<aiVector3D>(stream,mesh->mTangents,mesh->mNumVertices);
@@ -304,22 +304,22 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
ReadArray<aiVector3D>(stream,mesh->mBitangents,mesh->mNumVertices);
}
}
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n)
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n)
{
if (!(c & ASSBIN_MESH_HAS_COLOR(n)))
break;
if (shortened)
if (shortened)
{
ReadBounds(stream,mesh->mColors[n],mesh->mNumVertices);
} // else write as usual
else
else
{
mesh->mColors[n] = new aiColor4D[mesh->mNumVertices];
ReadArray<aiColor4D>(stream,mesh->mColors[n],mesh->mNumVertices);
}
}
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n)
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n)
{
if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n)))
break;
@@ -330,7 +330,7 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
if (shortened) {
ReadBounds(stream,mesh->mTextureCoords[n],mesh->mNumVertices);
} // else write as usual
else
else
{
mesh->mTextureCoords[n] = new aiVector3D[mesh->mNumVertices];
ReadArray<aiVector3D>(stream,mesh->mTextureCoords[n],mesh->mNumVertices);
@@ -356,11 +356,11 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
f.mIndices = new unsigned int[f.mNumIndices];
for (unsigned int a = 0; a < f.mNumIndices;++a) {
if (mesh->mNumVertices < (1u<<16))
if (mesh->mNumVertices < (1u<<16))
{
f.mIndices[a] = Read<uint16_t>(stream);
}
else
else
{
f.mIndices[a] = Read<unsigned int>(stream);
}
@@ -404,7 +404,7 @@ void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
mat->mNumAllocated = mat->mNumProperties = Read<unsigned int>(stream);
if (mat->mNumProperties)
{
if (mat->mProperties)
if (mat->mProperties)
{
delete[] mat->mProperties;
}
@@ -445,7 +445,7 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
ReadBounds(stream,nd->mRotationKeys,nd->mNumRotationKeys);
} // else write as usual
else
else
{
nd->mRotationKeys = new aiQuatKey[nd->mNumRotationKeys];
ReadArray<aiQuatKey>(stream,nd->mRotationKeys,nd->mNumRotationKeys);
@@ -456,7 +456,7 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
ReadBounds(stream,nd->mScalingKeys,nd->mNumScalingKeys);
} // else write as usual
else
else
{
nd->mScalingKeys = new aiVectorKey[nd->mNumScalingKeys];
ReadArray<aiVectorKey>(stream,nd->mScalingKeys,nd->mNumScalingKeys);
@@ -520,7 +520,7 @@ void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
l->mName = Read<aiString>(stream);
l->mType = (aiLightSourceType)Read<unsigned int>(stream);
if (l->mType != aiLightSource_DIRECTIONAL) {
if (l->mType != aiLightSource_DIRECTIONAL) {
l->mAttenuationConstant = Read<float>(stream);
l->mAttenuationLinear = Read<float>(stream);
l->mAttenuationQuadratic = Read<float>(stream);
@@ -680,7 +680,7 @@ void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
{
ReadBinaryScene(stream,pScene);
}
pIOHandler->Close(stream);
}