Refactor: Trim trailing whitespace

This commit is contained in:
Richard
2015-05-18 21:52:10 -06:00
parent 4c1a0507fe
commit a96a595a7a
313 changed files with 7022 additions and 7022 deletions

View File

@@ -5,8 +5,8 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2012, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
@@ -23,16 +23,16 @@ following conditions are met:
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
@@ -44,11 +44,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_C4D_IMPORTER
// no #ifdefing here, Cinema4D support is carried out in a branch of assimp
// where it is turned on in the CMake settings.
// where it is turned on in the CMake settings.
#ifndef _MSC_VER
# error C4D support is currently MSVC only
#endif
#endif
#include "C4DImporter.h"
#include "TinyFormatter.h"
@@ -57,7 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# define __C4D_64BIT
#endif
#define __PC
#define __PC
#include "c4d_file.h"
#include "default_alien_overloads.h"
@@ -66,7 +66,7 @@ using namespace _melange_;
// overload this function and fill in your own unique data
void GetWriterInfo(LONG &id, String &appname)
{
id = 2424226;
id = 2424226;
appname = "Open Asset Import Library";
}
@@ -127,8 +127,8 @@ void C4DImporter::SetupProperties(const Importer* /*pImp*/)
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void C4DImporter::InternReadFile( const std::string& pFile,
// Imports the given file into the given scene structure.
void C4DImporter::InternReadFile( const std::string& pFile,
aiScene* pScene, IOSystem* pIOHandler)
{
boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile));
@@ -141,7 +141,7 @@ void C4DImporter::InternReadFile( const std::string& pFile,
std::vector<uint8_t> mBuffer(file_size);
file->Read(&mBuffer[0], 1, file_size);
Filename f;
f.SetMemoryReadMode(&mBuffer[0], file_size);
@@ -197,7 +197,7 @@ void C4DImporter::InternReadFile( const std::string& pFile,
// ------------------------------------------------------------------------------------------------
bool C4DImporter::ReadShader(aiMaterial* out, _melange_::BaseShader* shader)
bool C4DImporter::ReadShader(aiMaterial* out, _melange_::BaseShader* shader)
{
// based on Melange sample code (C4DImportExport.cpp)
while(shader) {
@@ -220,13 +220,13 @@ bool C4DImporter::ReadShader(aiMaterial* out, _melange_::BaseShader* shader)
{
if (lsl->GetType() == TypeFolder)
{
BlendFolder* const folder = dynamic_cast<BlendFolder*>(lsl);
BlendFolder* const folder = dynamic_cast<BlendFolder*>(lsl);
LayerShaderLayer *subLsl = dynamic_cast<LayerShaderLayer*>(folder->m_Children.GetObject(0));
while (subLsl)
{
if (subLsl->GetType() == TypeShader) {
BlendShader* const shader = dynamic_cast<BlendShader*>(subLsl);
BlendShader* const shader = dynamic_cast<BlendShader*>(subLsl);
if(ReadShader(out, static_cast<BaseShader*>(shader->m_pLink->GetLink()))) {
return true;
}
@@ -236,13 +236,13 @@ bool C4DImporter::ReadShader(aiMaterial* out, _melange_::BaseShader* shader)
}
}
else if (lsl->GetType() == TypeShader) {
BlendShader* const shader = dynamic_cast<BlendShader*>(lsl);
BlendShader* const shader = dynamic_cast<BlendShader*>(lsl);
if(ReadShader(out, static_cast<BaseShader*>(shader->m_pLink->GetLink()))) {
return true;
}
}
lsl = lsl->GetNext();
lsl = lsl->GetNext();
}
}
else if ( shader->GetType() == Xbitmap )
@@ -322,8 +322,8 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent)
while (object)
{
const String& name = object->GetName();
const LONG type = object->GetType();
const Matrix& ml = object->GetMl();
const LONG type = object->GetType();
const Matrix& ml = object->GetMl();
aiString string;
name.GetCString(string.data, MAXLEN-1);
@@ -350,8 +350,8 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent)
nd->mTransformation.c4 = ml.off.z;
nodes.push_back(nd);
GeData data;
GeData data;
if (type == Ocamera)
{
object->GetParameter(CAMERAOBJECT_FOV, data);
@@ -374,7 +374,7 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent)
else {
LogWarn("ignoring object: " + std::string(GetObjectTypeName(type)));
}
RecurseHierarchy(object->GetDown(), nd);
object = object->GetNext();
}
@@ -421,7 +421,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
for (LONG i = 0; i < polyCount; i++)
{
vcount += 3;
// TODO: do we also need to handle lines or points with similar checks?
if (polys[i].c != polys[i].d)
{
@@ -538,7 +538,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
// copy tangents and bitangents
if (tangents_src) {
for(unsigned int k = 0; k < face->mNumIndices; ++k) {
LONG l;
switch(k) {