Refactor: Trim trailing whitespace
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@@ -5,8 +5,8 @@ Open Asset Import Library (assimp)
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Copyright (c) 2006-2015, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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@@ -23,16 +23,16 @@ following conditions are met:
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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@@ -44,7 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* - LH to RH
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* - UV origin upper-left to lower-left
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* - face order cw to ccw
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* - face order cw to ccw
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*/
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#ifndef AI_CONVERTTOLHPROCESS_H_INC
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#define AI_CONVERTTOLHPROCESS_H_INC
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@@ -61,9 +61,9 @@ namespace Assimp {
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// -----------------------------------------------------------------------------------
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/** @brief The MakeLeftHandedProcess converts all imported data to a left-handed
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* coordinate system.
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* coordinate system.
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*
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* This implies a mirroring of the Z axis of the coordinate system. But to keep
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* This implies a mirroring of the Z axis of the coordinate system. But to keep
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* transformation matrices free from reflections we shift the reflection to other
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* places. We mirror the meshes and adapt the rotations.
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*
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@@ -71,7 +71,7 @@ namespace Assimp {
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*/
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class MakeLeftHandedProcess : public BaseProcess
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{
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public:
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MakeLeftHandedProcess();
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@@ -91,7 +91,7 @@ protected:
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void ProcessNode( aiNode* pNode, const aiMatrix4x4& pParentGlobalRotation);
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// -------------------------------------------------------------------
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/** Converts a single mesh to left handed coordinates.
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/** Converts a single mesh to left handed coordinates.
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* This means that positions, normals and tangents are mirrored at
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* the local Z axis and the order of all faces are inverted.
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* @param pMesh The mesh to convert.
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@@ -105,7 +105,7 @@ protected:
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void ProcessMaterial( aiMaterial* pMat);
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// -------------------------------------------------------------------
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/** Converts the given animation to LH coordinates.
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/** Converts the given animation to LH coordinates.
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* The rotation and translation keys are transformed, the scale keys
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* work in local space and can therefore be left untouched.
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* @param pAnim The bone animation to transform
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