Refactor: Trim trailing whitespace

This commit is contained in:
Richard
2015-05-18 21:52:10 -06:00
parent 4c1a0507fe
commit a96a595a7a
313 changed files with 7022 additions and 7022 deletions

View File

@@ -7,8 +7,8 @@ Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
@@ -25,16 +25,16 @@ conditions are met:
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
@@ -64,7 +64,7 @@ static const aiImporterDesc desc = {
0,
0,
0,
"hmp"
"hmp"
};
// ------------------------------------------------------------------------------------------------
@@ -75,23 +75,23 @@ HMPImporter::HMPImporter()
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
// Destructor, private as well
HMPImporter::~HMPImporter()
{
// nothing to do here
}
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
// Returns whether the class can handle the format of the given file.
bool HMPImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool cs) const
{
const std::string extension = GetExtension(pFile);
if (extension == "hmp" )
return true;
// if check for extension is not enough, check for the magic tokens
// if check for extension is not enough, check for the magic tokens
if (!extension.length() || cs) {
uint32_t tokens[3];
uint32_t tokens[3];
tokens[0] = AI_HMP_MAGIC_NUMBER_LE_4;
tokens[1] = AI_HMP_MAGIC_NUMBER_LE_5;
tokens[2] = AI_HMP_MAGIC_NUMBER_LE_7;
@@ -108,8 +108,8 @@ const aiImporterDesc* HMPImporter::GetInfo () const
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void HMPImporter::InternReadFile( const std::string& pFile,
// Imports the given file into the given scene structure.
void HMPImporter::InternReadFile( const std::string& pFile,
aiScene* _pScene, IOSystem* _pIOHandler)
{
pScene = _pScene;
@@ -177,7 +177,7 @@ void HMPImporter::InternReadFile( const std::string& pFile,
// File buffer destructs automatically now
}
// ------------------------------------------------------------------------------------------------
// ------------------------------------------------------------------------------------------------
void HMPImporter::ValidateHeader_HMP457( )
{
const HMP::Header_HMP5* const pcHeader = (const HMP::Header_HMP5*)mBuffer;
@@ -190,22 +190,22 @@ void HMPImporter::ValidateHeader_HMP457( )
if (!pcHeader->ftrisize_x || !pcHeader->ftrisize_y)
throw DeadlyImportError("Size of triangles in either x or y direction is zero");
if(pcHeader->fnumverts_x < 1.0f || (pcHeader->numverts/pcHeader->fnumverts_x) < 1.0f)
throw DeadlyImportError("Number of triangles in either x or y direction is zero");
if(!pcHeader->numframes)
throw DeadlyImportError("There are no frames. At least one should be there");
}
// ------------------------------------------------------------------------------------------------
// ------------------------------------------------------------------------------------------------
void HMPImporter::InternReadFile_HMP4( )
{
throw DeadlyImportError("HMP4 is currently not supported");
}
// ------------------------------------------------------------------------------------------------
// ------------------------------------------------------------------------------------------------
void HMPImporter::InternReadFile_HMP5( )
{
// read the file header and skip everything to byte 84
@@ -229,7 +229,7 @@ void HMPImporter::InternReadFile_HMP5( )
CreateMaterial(szCurrent,&szCurrent);
// goto offset 120, I don't know why ...
// (fixme) is this the frame header? I assume yes since it starts with 2.
// (fixme) is this the frame header? I assume yes since it starts with 2.
szCurrent += 36;
SizeCheck(szCurrent + sizeof(const HMP::Vertex_HMP7)*height*width);
@@ -243,7 +243,7 @@ void HMPImporter::InternReadFile_HMP5( )
{
pcVertOut->x = x * pcHeader->ftrisize_x;
pcVertOut->y = y * pcHeader->ftrisize_y;
pcVertOut->z = (((float)src->z / 0xffff)-0.5f) * pcHeader->ftrisize_x * 8.0f;
pcVertOut->z = (((float)src->z / 0xffff)-0.5f) * pcHeader->ftrisize_x * 8.0f;
MD2::LookupNormalIndex(src->normals162index, *pcNorOut );
++pcVertOut;++pcNorOut;++src;
}
@@ -254,7 +254,7 @@ void HMPImporter::InternReadFile_HMP5( )
GenerateTextureCoords(width,height);
// now build a list of faces
CreateOutputFaceList(width,height);
CreateOutputFaceList(width,height);
// there is no nodegraph in HMP files. Simply assign the one mesh
// (no, not the one ring) to the root node
@@ -265,7 +265,7 @@ void HMPImporter::InternReadFile_HMP5( )
pScene->mRootNode->mMeshes[0] = 0;
}
// ------------------------------------------------------------------------------------------------
// ------------------------------------------------------------------------------------------------
void HMPImporter::InternReadFile_HMP7( )
{
// read the file header and skip everything to byte 84
@@ -289,7 +289,7 @@ void HMPImporter::InternReadFile_HMP7( )
CreateMaterial(szCurrent,&szCurrent);
// goto offset 120, I don't know why ...
// (fixme) is this the frame header? I assume yes since it starts with 2.
// (fixme) is this the frame header? I assume yes since it starts with 2.
szCurrent += 36;
SizeCheck(szCurrent + sizeof(const HMP::Vertex_HMP7)*height*width);
@@ -308,13 +308,13 @@ void HMPImporter::InternReadFile_HMP7( )
// FIXME: What exctly is the correct scaling factor to use?
// possibly pcHeader->scale_origin[2] in combination with a
// signed interpretation of src->z?
pcVertOut->z = (((float)src->z / 0xffff)-0.5f) * pcHeader->ftrisize_x * 8.0f;
pcVertOut->z = (((float)src->z / 0xffff)-0.5f) * pcHeader->ftrisize_x * 8.0f;
pcNorOut->x = ((float)src->normal_x / 0x80 ); // * pcHeader->scale_origin[0];
pcNorOut->y = ((float)src->normal_y / 0x80 ); // * pcHeader->scale_origin[1];
pcNorOut->z = 1.0f;
pcNorOut->Normalize();
++pcVertOut;++pcNorOut;++src;
}
}
@@ -323,7 +323,7 @@ void HMPImporter::InternReadFile_HMP7( )
if (pcHeader->numskins)GenerateTextureCoords(width,height);
// now build a list of faces
CreateOutputFaceList(width,height);
CreateOutputFaceList(width,height);
// there is no nodegraph in HMP files. Simply assign the one mesh
// (no, not the One Ring) to the root node
@@ -334,7 +334,7 @@ void HMPImporter::InternReadFile_HMP7( )
pScene->mRootNode->mMeshes[0] = 0;
}
// ------------------------------------------------------------------------------------------------
// ------------------------------------------------------------------------------------------------
void HMPImporter::CreateMaterial(const unsigned char* szCurrent,
const unsigned char** szCurrentOut)
{
@@ -378,7 +378,7 @@ void HMPImporter::CreateMaterial(const unsigned char* szCurrent,
*szCurrentOut = szCurrent;
}
// ------------------------------------------------------------------------------------------------
// ------------------------------------------------------------------------------------------------
void HMPImporter::CreateOutputFaceList(unsigned int width,unsigned int height)
{
aiMesh* const pcMesh = this->pScene->mMeshes[0];
@@ -409,7 +409,7 @@ void HMPImporter::CreateOutputFaceList(unsigned int width,unsigned int height)
*pcVertOut++ = pcMesh->mVertices[(y+1)*width+x];
*pcVertOut++ = pcMesh->mVertices[(y+1)*width+x+1];
*pcVertOut++ = pcMesh->mVertices[y*width+x+1];
*pcNorOut++ = pcMesh->mNormals[y*width+x];
*pcNorOut++ = pcMesh->mNormals[(y+1)*width+x];
@@ -423,7 +423,7 @@ void HMPImporter::CreateOutputFaceList(unsigned int width,unsigned int height)
*pcUVOut++ = pcMesh->mTextureCoords[0][(y+1)*width+x+1];
*pcUVOut++ = pcMesh->mTextureCoords[0][y*width+x+1];
}
for (unsigned int i = 0; i < 4;++i)
pcFaceOut->mIndices[i] = iCurrent++;
}
@@ -441,7 +441,7 @@ void HMPImporter::CreateOutputFaceList(unsigned int width,unsigned int height)
}
}
// ------------------------------------------------------------------------------------------------
// ------------------------------------------------------------------------------------------------
void HMPImporter::ReadFirstSkin(unsigned int iNumSkins, const unsigned char* szCursor,
const unsigned char** szCursorOut)
{
@@ -456,7 +456,7 @@ void HMPImporter::ReadFirstSkin(unsigned int iNumSkins, const unsigned char* szC
iType = *((uint32_t*)szCursor);szCursor += sizeof(uint32_t);
if (!iType)
throw DeadlyImportError("Unable to read HMP7 skin chunk");
}
// read width and height
uint32_t iWidth = *((uint32_t*)szCursor); szCursor += sizeof(uint32_t);
@@ -469,7 +469,7 @@ void HMPImporter::ReadFirstSkin(unsigned int iNumSkins, const unsigned char* szC
ParseSkinLump_3DGS_MDL7(szCursor,&szCursor,
pcMat,iType,iWidth,iHeight);
// now we need to skip any other skins ...
// now we need to skip any other skins ...
for (unsigned int i = 1; i< iNumSkins;++i)
{
iType = *((uint32_t*)szCursor); szCursor += sizeof(uint32_t);
@@ -488,7 +488,7 @@ void HMPImporter::ReadFirstSkin(unsigned int iNumSkins, const unsigned char* szC
*szCursorOut = szCursor;
}
// ------------------------------------------------------------------------------------------------
// ------------------------------------------------------------------------------------------------
// Generate proepr texture coords
void HMPImporter::GenerateTextureCoords(
const unsigned int width, const unsigned int height)