Refactor: Trim trailing whitespace
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@@ -5,8 +5,8 @@ Open Asset Import Library (assimp)
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Copyright (c) 2006-2015, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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@@ -23,16 +23,16 @@ following conditions are met:
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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@@ -66,10 +66,10 @@ namespace MDL {
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* \brief Data structure for the HL2 main header
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*/
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// ---------------------------------------------------------------------------
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struct Header_HL2
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struct Header_HL2
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{
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//! magic number: "IDST"/"IDSQ"
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char ident[4];
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char ident[4];
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//! Version number
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int32_t version;
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@@ -81,53 +81,53 @@ struct Header_HL2
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int32_t length;
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//! For viewer, ignored
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aiVector3D eyeposition;
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aiVector3D min;
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aiVector3D max;
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aiVector3D eyeposition;
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aiVector3D min;
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aiVector3D max;
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//! AABB of the model
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aiVector3D bbmin;
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aiVector3D bbmax;
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aiVector3D bbmin;
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aiVector3D bbmax;
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// File flags
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int32_t flags;
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//! NUmber of bones contained in the file
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int32_t numbones;
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int32_t numbones;
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int32_t boneindex;
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//! Number of bone controllers for bone animation
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int32_t numbonecontrollers;
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int32_t numbonecontrollers;
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int32_t bonecontrollerindex;
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//! More bounding boxes ...
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int32_t numhitboxes;
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int32_t hitboxindex;
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int32_t numhitboxes;
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int32_t hitboxindex;
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//! Animation sequences in the file
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int32_t numseq;
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int32_t numseq;
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int32_t seqindex;
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//! Loaded sequences. Ignored
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int32_t numseqgroups;
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int32_t numseqgroups;
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int32_t seqgroupindex;
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//! Raw texture data
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int32_t numtextures;
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int32_t numtextures;
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int32_t textureindex;
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int32_t texturedataindex;
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//! Number of skins (=textures?)
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int32_t numskinref;
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int32_t numskinref;
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int32_t numskinfamilies;
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int32_t skinindex;
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//! Number of parts
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int32_t numbodyparts;
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int32_t numbodyparts;
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int32_t bodypartindex;
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//! attachable points for gameplay and physics
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int32_t numattachments;
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int32_t numattachments;
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int32_t attachmentindex;
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//! Table of sound effects associated with the model
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@@ -137,7 +137,7 @@ struct Header_HL2
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int32_t soundgroupindex;
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//! Number of animation transitions
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int32_t numtransitions;
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int32_t numtransitions;
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int32_t transitionindex;
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} PACK_STRUCT;
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