Refactor: Trim trailing whitespace

This commit is contained in:
Richard
2015-05-18 21:52:10 -06:00
parent 4c1a0507fe
commit a96a595a7a
313 changed files with 7022 additions and 7022 deletions

View File

@@ -7,8 +7,8 @@ Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
@@ -25,16 +25,16 @@ conditions are met:
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
@@ -65,7 +65,7 @@ T lerp(const T& one, const T& two, float val)
inline aiTextureMapMode GetMapMode(LWO::Texture::Wrap in)
{
switch (in)
{
{
case LWO::Texture::REPEAT:
return aiTextureMapMode_Wrap;
@@ -97,7 +97,7 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
ret = true;
// Convert lightwave's mapping modes to ours. We let them
// as they are, the GenUVcoords step will compute UV
// as they are, the GenUVcoords step will compute UV
// channels if they're not there.
aiTextureMapping mapping;
@@ -138,7 +138,7 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
};
if (mapping != aiTextureMapping_UV) {
// Setup the main axis
// Setup the main axis
aiVector3D v;
switch ((*it).majorAxis) {
case Texture::AXIS_X:
@@ -177,7 +177,7 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
if ((*clip).idx == temp) {
candidate = clip;
}
}
if (candidate == end) {
DefaultLogger::get()->error("LWO2: Clip index is out of bounds");
@@ -207,7 +207,7 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
pcMat->AddProperty(&flags,1,AI_MATKEY_TEXFLAGS(type,cur));
}
}
else
else
{
std::string ss = (*it).mFileName;
if (!ss.length()) {
@@ -281,7 +281,7 @@ void LWOImporter::ConvertMaterial(const LWO::Surface& surf,aiMaterial* pcMat)
// add the refraction index and the bump intensity
pcMat->AddProperty(&surf.mIOR,1,AI_MATKEY_REFRACTI);
pcMat->AddProperty(&surf.mBumpIntensity,1,AI_MATKEY_BUMPSCALING);
aiShadingMode m;
if (surf.mSpecularValue && surf.mGlossiness)
{
@@ -330,7 +330,7 @@ void LWOImporter::ConvertMaterial(const LWO::Surface& surf,aiMaterial* pcMat)
pcMat->AddProperty(&f,1,AI_MATKEY_OPACITY);
pcMat->AddProperty(&def,1,AI_MATKEY_BLEND_FUNC);
}
// ADD TEXTURES to the material
// TODO: find out how we can handle COLOR textures correctly...
@@ -343,7 +343,7 @@ void LWOImporter::ConvertMaterial(const LWO::Surface& surf,aiMaterial* pcMat)
HandleTextures(pcMat,surf.mReflectionTextures,aiTextureType_REFLECTION);
// Now we need to know which shader to use .. iterate through the shader list of
// the surface and search for a name which we know ...
// the surface and search for a name which we know ...
for (ShaderList::const_iterator it = surf.mShaders.begin(), end = surf.mShaders.end();it != end;++it) {
//if (!(*it).enabled)continue;
@@ -388,10 +388,10 @@ char LWOImporter::FindUVChannels(LWO::TextureList& list,
if (!(*it).enabled || !(*it).bCanUse || (*it).mapMode != LWO::Texture::UV) {
continue;
}
if ((*it).mUVChannelIndex == uv.name) {
ret = 1;
// got it.
if ((*it).mRealUVIndex == UINT_MAX || (*it).mRealUVIndex == next)
{
@@ -409,7 +409,7 @@ char LWOImporter::FindUVChannels(LWO::TextureList& list,
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::FindUVChannels(LWO::Surface& surf,
void LWOImporter::FindUVChannels(LWO::Surface& surf,
LWO::SortedRep& sorted,LWO::Layer& layer,
unsigned int out[AI_MAX_NUMBER_OF_TEXTURECOORDS])
{
@@ -420,7 +420,7 @@ void LWOImporter::FindUVChannels(LWO::Surface& surf,
LWO::UVChannel& uv = layer.mUVChannels[i];
for (LWO::SortedRep::const_iterator it = sorted.begin(); it != sorted.end(); ++it) {
LWO::Face& face = layer.mFaces[*it];
for (unsigned int n = 0; n < face.mNumIndices; ++n) {
@@ -449,8 +449,8 @@ void LWOImporter::FindUVChannels(LWO::Surface& surf,
// and are willing to drop unreferenced channels in favour of it.
if (had != 0) {
if (num_extra) {
for (unsigned int a = next; a < std::min( extra, AI_MAX_NUMBER_OF_TEXTURECOORDS-1u ); ++a) {
for (unsigned int a = next; a < std::min( extra, AI_MAX_NUMBER_OF_TEXTURECOORDS-1u ); ++a) {
out[a+1] = out[a];
}
}
@@ -638,7 +638,7 @@ void LWOImporter::LoadLWO2TextureBlock(LE_NCONST IFF::SubChunkHeader* head, unsi
LoadLWO2Procedural(size,tex);
break;
case AI_LWO_GRAD:
LoadLWO2Gradient(size,tex);
LoadLWO2Gradient(size,tex);
break;
case AI_LWO_IMAP:
LoadLWO2ImageMap(size,tex);