Refactor: Trim trailing whitespace
This commit is contained in:
+20
-20
@@ -5,8 +5,8 @@ Open Asset Import Library (assimp)
|
||||
Copyright (c) 2006-2015, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
@@ -23,23 +23,23 @@ following conditions are met:
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file LWSLoader.h
|
||||
* @brief Declaration of the LightWave scene importer class.
|
||||
* @brief Declaration of the LightWave scene importer class.
|
||||
*/
|
||||
#ifndef AI_LWSLOADER_H_INCLUDED
|
||||
#define AI_LWSLOADER_H_INCLUDED
|
||||
@@ -98,7 +98,7 @@ struct NodeDesc
|
||||
{}
|
||||
|
||||
enum {
|
||||
|
||||
|
||||
OBJECT = 1,
|
||||
LIGHT = 2,
|
||||
CAMERA = 3,
|
||||
@@ -159,7 +159,7 @@ struct NodeDesc
|
||||
if (!num)
|
||||
return false;
|
||||
unsigned int _type = num >> 28u;
|
||||
|
||||
|
||||
return _type == static_cast<unsigned int>(type) && (num & AI_LWS_MASK) == number;
|
||||
}
|
||||
};
|
||||
@@ -171,7 +171,7 @@ struct NodeDesc
|
||||
*
|
||||
* This class does heavily depend on the LWO importer class. LWS files
|
||||
* contain mainly descriptions how LWO objects are composed together
|
||||
* in a scene.
|
||||
* in a scene.
|
||||
*/
|
||||
class LWSImporter : public BaseImporter
|
||||
{
|
||||
@@ -195,7 +195,7 @@ protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Import file into given scene data structure
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
@@ -211,23 +211,23 @@ private:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Read an envelope description for the older LW file format
|
||||
void ReadEnvelope_Old(std::list< LWS::Element >::const_iterator& it,
|
||||
void ReadEnvelope_Old(std::list< LWS::Element >::const_iterator& it,
|
||||
const std::list< LWS::Element >::const_iterator& end,
|
||||
LWS::NodeDesc& nodes,
|
||||
unsigned int version);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Setup a nice name for a node
|
||||
// Setup a nice name for a node
|
||||
void SetupNodeName(aiNode* nd, LWS::NodeDesc& src);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Recursively build the scenegraph
|
||||
void BuildGraph(aiNode* nd,
|
||||
LWS::NodeDesc& src,
|
||||
void BuildGraph(aiNode* nd,
|
||||
LWS::NodeDesc& src,
|
||||
std::vector<AttachmentInfo>& attach,
|
||||
BatchLoader& batch,
|
||||
aiCamera**& camOut,
|
||||
aiLight**& lightOut,
|
||||
aiLight**& lightOut,
|
||||
std::vector<aiNodeAnim*>& animOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
@@ -241,7 +241,7 @@ private:
|
||||
|
||||
double first,last,fps;
|
||||
|
||||
bool noSkeletonMesh;
|
||||
bool noSkeletonMesh;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
Reference in New Issue
Block a user