Refactor: Trim trailing whitespace

This commit is contained in:
Richard
2015-05-18 21:52:10 -06:00
parent 4c1a0507fe
commit a96a595a7a
313 changed files with 7022 additions and 7022 deletions

View File

@@ -7,8 +7,8 @@ Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
@@ -25,22 +25,22 @@ conditions are met:
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file MD5Loader.cpp
* @brief Implementation of the MD5 importer class
* @brief Implementation of the MD5 importer class
*/
@@ -87,12 +87,12 @@ MD5Importer::MD5Importer()
{}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
// Destructor, private as well
MD5Importer::~MD5Importer()
{}
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
// Returns whether the class can handle the format of the given file.
bool MD5Importer::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
{
const std::string extension = GetExtension(pFile);
@@ -125,8 +125,8 @@ void MD5Importer::SetupProperties(const Importer* pImp)
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void MD5Importer::InternReadFile( const std::string& pFile,
// Imports the given file into the given scene structure.
void MD5Importer::InternReadFile( const std::string& pFile,
aiScene* _pScene, IOSystem* _pIOHandler)
{
pIOHandler = _pIOHandler;
@@ -228,7 +228,7 @@ void MD5Importer::MakeDataUnique (MD5::MeshDesc& meshSrc)
// try to guess how much storage we'll need for new weights
const float fWeightsPerVert = meshSrc.mWeights.size() / (float)iNewIndex;
const unsigned int guess = (unsigned int)(fWeightsPerVert*iNewNum);
const unsigned int guess = (unsigned int)(fWeightsPerVert*iNewNum);
meshSrc.mWeights.reserve(guess + (guess >> 3)); // + 12.5% as buffer
for (FaceList::const_iterator iter = meshSrc.mFaces.begin(),iterEnd = meshSrc.mFaces.end();iter != iterEnd;++iter){
@@ -270,11 +270,11 @@ void MD5Importer::AttachChilds_Mesh(int iParentID,aiNode* piParent, BoneList& bo
aiNode* pc;
// setup a new node
*piParent->mChildren++ = pc = new aiNode();
pc->mName = aiString(bones[i].mName);
pc->mName = aiString(bones[i].mName);
pc->mParent = piParent;
// get the transformation matrix from rotation and translational components
aiQuaternion quat;
aiQuaternion quat;
MD5::ConvertQuaternion ( bones[i].mRotationQuat, quat );
// FIX to get to Assimp's quaternion conventions
@@ -325,7 +325,7 @@ void MD5Importer::AttachChilds_Anim(int iParentID,aiNode* piParent, AnimBoneList
aiNode* pc;
// setup a new node
*piParent->mChildren++ = pc = new aiNode();
pc->mName = aiString(bones[i].mName);
pc->mName = aiString(bones[i].mName);
pc->mParent = piParent;
// get the corresponding animation channel and its first frame
@@ -437,7 +437,7 @@ void MD5Importer::LoadMD5MeshFile ()
MD5::WeightDesc& desc = meshSrc.mWeights[w];
/* FIX for some invalid exporters */
if (!(desc.mWeight < AI_MD5_WEIGHT_EPSILON && desc.mWeight >= -AI_MD5_WEIGHT_EPSILON ))
++piCount[desc.mBone];
++piCount[desc.mBone];
}
}
@@ -448,7 +448,7 @@ void MD5Importer::LoadMD5MeshFile ()
if (mesh->mNumBones) // just for safety
{
mesh->mBones = new aiBone*[mesh->mNumBones];
for (unsigned int q = 0,h = 0; q < meshParser.mJoints.size();++q)
for (unsigned int q = 0,h = 0; q < meshParser.mJoints.size();++q)
{
if (!piCount[q])continue;
aiBone* p = mesh->mBones[h] = new aiBone();
@@ -464,7 +464,7 @@ void MD5Importer::LoadMD5MeshFile ()
// compute w-component of quaternion
MD5::ConvertQuaternion( boneSrc.mRotationQuat, boneSrc.mRotationQuatConverted );
}
//unsigned int g = 0;
pv = mesh->mVertices;
for (MD5::VertexList::const_iterator iter = meshSrc.mVertices.begin();iter != meshSrc.mVertices.end();++iter,++pv) {
@@ -490,7 +490,7 @@ void MD5Importer::LoadMD5MeshFile ()
continue;
}
const float fNewWeight = desc.mWeight / fSum;
const float fNewWeight = desc.mWeight / fSum;
// transform the local position into worldspace
MD5::BoneDesc& boneSrc = meshParser.mJoints[desc.mBone];
@@ -499,7 +499,7 @@ void MD5Importer::LoadMD5MeshFile ()
// use the original weight to compute the vertex position
// (some MD5s seem to depend on the invalid weight values ...)
*pv += ((boneSrc.mPositionXYZ+v)* desc.mWeight);
aiBone* bone = mesh->mBones[boneSrc.mMap];
*bone->mWeights++ = aiVertexWeight((unsigned int)(pv-mesh->mVertices),fNewWeight);
}
@@ -533,7 +533,7 @@ void MD5Importer::LoadMD5MeshFile ()
// nnn_s.tga - specular map
// nnn_d.tga - diffuse map
if (meshSrc.mShader.length && !strchr(meshSrc.mShader.data,'.')) {
aiString temp(meshSrc.mShader);
temp.Append("_local.tga");
mat->AddProperty(&temp,AI_MATKEY_TEXTURE_NORMALS(0));
@@ -580,9 +580,9 @@ void MD5Importer::LoadMD5AnimFile ()
MD5::MD5AnimParser animParser(parser.mSections);
// generate and fill the output animation
if (animParser.mAnimatedBones.empty() || animParser.mFrames.empty() ||
if (animParser.mAnimatedBones.empty() || animParser.mFrames.empty() ||
animParser.mBaseFrames.size() != animParser.mAnimatedBones.size()) {
DefaultLogger::get()->error("MD5ANIM: No frames or animated bones loaded");
}
else {
@@ -619,7 +619,7 @@ void MD5Importer::LoadMD5AnimFile ()
// Allow for empty frames
if ((*iter2).iFlags != 0) {
throw DeadlyImportError("MD5: Keyframe index is out of range");
}
continue;
}
@@ -721,7 +721,7 @@ void MD5Importer::LoadMD5CameraFile ()
cuts.push_back(0);
cuts.push_back(frames.size()-1);
}
else {
else {
cuts.insert(cuts.begin(),0);
if (cuts.back() < frames.size()-1)
@@ -731,10 +731,10 @@ void MD5Importer::LoadMD5CameraFile ()
pScene->mNumAnimations = cuts.size()-1;
aiAnimation** tmp = pScene->mAnimations = new aiAnimation*[pScene->mNumAnimations];
for (std::vector<unsigned int>::const_iterator it = cuts.begin(); it != cuts.end()-1; ++it) {
aiAnimation* anim = *tmp++ = new aiAnimation();
anim->mName.length = ::sprintf(anim->mName.data,"anim%u_from_%u_to_%u",(unsigned int)(it-cuts.begin()),(*it),*(it+1));
anim->mTicksPerSecond = cameraParser.fFrameRate;
anim->mChannels = new aiNodeAnim*[anim->mNumChannels = 1];
aiNodeAnim* nd = anim->mChannels[0] = new aiNodeAnim();