Refactor: Trim trailing whitespace

This commit is contained in:
Richard
2015-06-28 16:01:32 -06:00
parent 4c1a0507fe
commit a96a595a7a
313 changed files with 7022 additions and 7022 deletions
+22 -22
View File
@@ -5,8 +5,8 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
@@ -23,16 +23,16 @@ following conditions are met:
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
@@ -91,7 +91,7 @@ public:
public:
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.
/** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. */
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
bool checkSig) const;
@@ -114,10 +114,10 @@ protected:
const aiImporterDesc* GetInfo () const;
// -------------------------------------------------------------------
/** Imports the given file into the given scene structure.
/** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details
*/
void InternReadFile( const std::string& pFile, aiScene* pScene,
void InternReadFile( const std::string& pFile, aiScene* pScene,
IOSystem* pIOHandler);
protected:
@@ -189,7 +189,7 @@ protected:
* \param iType Color data type
* \param piSkip Receive: Size to skip, in bytes
*/
void CreateTexture_3DGS_MDL4(const unsigned char* szData,
void CreateTexture_3DGS_MDL4(const unsigned char* szData,
unsigned int iType,
unsigned int* piSkip);
@@ -200,7 +200,7 @@ protected:
* \param iType Color data type
* \param piSkip Receive: Size to skip, in bytes
*/
void CreateTexture_3DGS_MDL5(const unsigned char* szData,
void CreateTexture_3DGS_MDL5(const unsigned char* szData,
unsigned int iType,
unsigned int* piSkip);
@@ -232,7 +232,7 @@ protected:
* \param UV coordinate index
*/
void ImportUVCoordinate_3DGS_MDL345( aiVector3D& vOut,
const MDL::TexCoord_MDL3* pcSrc,
const MDL::TexCoord_MDL3* pcSrc,
unsigned int iIndex);
// -------------------------------------------------------------------
@@ -246,7 +246,7 @@ protected:
// -------------------------------------------------------------------
/** Parse a skin lump in a MDL7/HMP7 file with all of its features
* variant 1: Current cursor position is the beginning of the skin header
* variant 1: Current cursor position is the beginning of the skin header
* \param szCurrent Current data pointer
* \param szCurrentOut Output data pointer
* \param pcMats Material list for this group. To be filled ...
@@ -275,7 +275,7 @@ protected:
unsigned int iHeight);
// -------------------------------------------------------------------
/** Skip a skin lump in a MDL7/HMP7 file
/** Skip a skin lump in a MDL7/HMP7 file
* \param szCurrent Current data pointer
* \param szCurrentOut Output data pointer. Points to the byte just
* behind the last byte of the skin.
@@ -294,12 +294,12 @@ protected:
* \param szData Current data pointer
* \param iType type of the texture data. No DDS or external
* \param piSkip Receive the number of bytes to skip
* \param pcNew Must point to fully initialized data. Width and
* \param pcNew Must point to fully initialized data. Width and
* height must be set. If pcNew->pcData is set to UINT_MAX,
* piSkip will receive the size of the texture, in bytes, but no
* color data will be read.
*/
void ParseTextureColorData(const unsigned char* szData,
void ParseTextureColorData(const unsigned char* szData,
unsigned int iType,
unsigned int* piSkip,
aiTexture* pcNew);
@@ -408,7 +408,7 @@ protected:
const MDL::IntGroupInfo_MDL7& groupInfo,
MDL::IntGroupData_MDL7& groupData,
MDL::IntSplitGroupData_MDL7& splitGroupData);
// -------------------------------------------------------------------
/** Read all faces and vertices from a MDL7 group. The function fills
* preallocated memory buffers.
@@ -437,8 +437,8 @@ protected:
/** Buffer to hold the loaded file */
unsigned char* mBuffer;
/** For GameStudio MDL files: The number in the magic word, either 3,4 or 5
/** For GameStudio MDL files: The number in the magic word, either 3,4 or 5
* (MDL7 doesn't need this, the format has a separate loader) */
unsigned int iGSFileVersion;