Refactor: Trim trailing whitespace

This commit is contained in:
Richard
2015-05-18 21:52:10 -06:00
parent 4c1a0507fe
commit a96a595a7a
313 changed files with 7022 additions and 7022 deletions

View File

@@ -7,8 +7,8 @@ Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
@@ -25,16 +25,16 @@ conditions are met:
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
@@ -67,7 +67,7 @@ static const aiImporterDesc desc = {
0,
0,
0,
"ms3d"
"ms3d"
};
// ASSIMP_BUILD_MS3D_ONE_NODE_PER_MESH
@@ -81,12 +81,12 @@ MS3DImporter::MS3DImporter()
{}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
// Destructor, private as well
MS3DImporter::~MS3DImporter()
{}
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
// Returns whether the class can handle the format of the given file.
bool MS3DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
{
// first call - simple extension check
@@ -127,7 +127,7 @@ void ReadVector(StreamReaderLE& stream, aiVector3D& pos)
}
// ------------------------------------------------------------------------------------------------
template<typename T>
template<typename T>
void MS3DImporter :: ReadComments(StreamReaderLE& stream, std::vector<T>& outp)
{
uint16_t cnt;
@@ -158,8 +158,8 @@ template <typename T, typename T2, typename T3> bool inrange(const T& in, const
// ------------------------------------------------------------------------------------------------
void MS3DImporter :: CollectChildJoints(const std::vector<TempJoint>& joints,
std::vector<bool>& hadit,
aiNode* nd,
std::vector<bool>& hadit,
aiNode* nd,
const aiMatrix4x4& absTrafo)
{
unsigned int cnt = 0;
@@ -191,7 +191,7 @@ void MS3DImporter :: CollectChildJoints(const std::vector<TempJoint>& joints,
}
}
}
hadit[i] = true;
CollectChildJoints(joints,hadit,ch,abs);
}
@@ -208,8 +208,8 @@ void MS3DImporter :: CollectChildJoints(const std::vector<TempJoint>& joints, ai
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void MS3DImporter::InternReadFile( const std::string& pFile,
// Imports the given file into the given scene structure.
void MS3DImporter::InternReadFile( const std::string& pFile,
aiScene* pScene, IOSystem* pIOHandler)
{
StreamReaderLE stream(pIOHandler->Open(pFile,"rb"));
@@ -242,7 +242,7 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
stream.IncPtr(1);
ReadVector(stream,v.pos);
v.bone_id[0] = stream.GetI1();
v.bone_id[0] = stream.GetI1();
v.ref_cnt = stream.GetI1();
v.bone_id[1] = v.bone_id[2] = v.bone_id[3] = UINT_MAX;
@@ -273,8 +273,8 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
stream >> (float&)(t.uv[i].y);
}
t.sg = stream.GetI1();
t.group = stream.GetI1();
t.sg = stream.GetI1();
t.group = stream.GetI1();
}
uint16_t grp;
@@ -294,9 +294,9 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
t.triangles.resize(num);
for (unsigned int i = 0; i < num; ++i) {
t.triangles[i] = stream.GetI2();
t.triangles[i] = stream.GetI2();
}
t.mat = stream.GetI1();
t.mat = stream.GetI1();
if (t.mat == UINT_MAX) {
need_default = true;
}
@@ -373,7 +373,7 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
ReadComments<TempGroup>(stream,groups);
ReadComments<TempMaterial>(stream,materials);
ReadComments<TempJoint>(stream,joints);
// model comment - print it for we have such a nice log.
if (stream.GetI4()) {
const size_t len = static_cast<size_t>(stream.GetI4());
@@ -405,7 +405,7 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
if (need_default && materials.size()) {
DefaultLogger::get()->warn("MS3D: Found group with no material assigned, spawning default material");
// if one of the groups has no material assigned, but there are other
// if one of the groups has no material assigned, but there are other
// groups with materials, a default material needs to be added (
// scenepreprocessor adds a default material only if nummat==0).
materials.push_back(TempMaterial());
@@ -471,7 +471,7 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes=static_cast<unsigned int>(groups.size())]();
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
aiMesh* m = pScene->mMeshes[i] = new aiMesh();
const TempGroup& g = groups[i];
@@ -480,7 +480,7 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
} // no error if no materials at all - scenepreprocessor adds one then
m->mMaterialIndex = g.mat;
m->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
m->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
m->mFaces = new aiFace[m->mNumFaces = g.triangles.size()];
m->mNumVertices = m->mNumFaces*3;
@@ -502,7 +502,7 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
TempTriangle& t = triangles[g.triangles[i]];
f.mIndices = new unsigned int[f.mNumIndices=3];
for (unsigned int i = 0; i < 3; ++i,++n) {
if (t.indices[i]>vertices.size()) {
throw DeadlyImportError("MS3D: Encountered invalid vertex index, file is malformed");
@@ -536,7 +536,7 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
m->mBones = new aiBone*[mybones.size()]();
for(BoneSet::const_iterator it = mybones.begin(); it != mybones.end(); ++it) {
aiBone* const bn = m->mBones[m->mNumBones] = new aiBone();
const TempJoint& jnt = joints[(*it).first];
const TempJoint& jnt = joints[(*it).first];
bn->mName.Set(jnt.name);
bn->mWeights = new aiVertexWeight[(*it).second];
@@ -570,7 +570,7 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
// ... add dummy nodes under a single root, each holding a reference to one
// mesh. If we didn't do this, we'd lose the group name.
aiNode* rt = pScene->mRootNode = new aiNode("<MS3DRoot>");
#ifdef ASSIMP_BUILD_MS3D_ONE_NODE_PER_MESH
rt->mChildren = new aiNode*[rt->mNumChildren=pScene->mNumMeshes+(joints.size()?1:0)]();
@@ -617,7 +617,7 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
// carry the fps info to the user by scaling all times with it
anim->mTicksPerSecond = animfps;
// leave duration at its default, so ScenePreprocessor will fill an appropriate
// value (the values taken from some MS3D files seem to be too unreliable
// to pass the validation)