Refactor: Trim trailing whitespace
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@@ -7,8 +7,8 @@ Copyright (c) 2006-2015, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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@@ -25,16 +25,16 @@ conditions are met:
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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@@ -89,12 +89,12 @@ bool MakeVerboseFormatProcess::MakeVerboseFormat(aiMesh* pcMesh)
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aiVector3D* pvPositions = new aiVector3D[ iNumVerts ];
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aiVector3D* pvNormals = NULL;
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if (pcMesh->HasNormals())
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if (pcMesh->HasNormals())
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{
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pvNormals = new aiVector3D[iNumVerts];
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}
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aiVector3D* pvTangents = NULL, *pvBitangents = NULL;
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if (pcMesh->HasTangentsAndBitangents())
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if (pcMesh->HasTangentsAndBitangents())
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{
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pvTangents = new aiVector3D[iNumVerts];
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pvBitangents = new aiVector3D[iNumVerts];
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@@ -125,7 +125,7 @@ bool MakeVerboseFormatProcess::MakeVerboseFormat(aiMesh* pcMesh)
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for (unsigned int q = 0; q < pcFace->mNumIndices;++q,++iIndex)
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{
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// need to build a clean list of bones, too
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for (unsigned int i = 0;i < pcMesh->mNumBones;++i)
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for (unsigned int i = 0;i < pcMesh->mNumBones;++i)
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{
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for (unsigned int a = 0; a < pcMesh->mBones[i]->mNumWeights;a++)
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{
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@@ -142,11 +142,11 @@ bool MakeVerboseFormatProcess::MakeVerboseFormat(aiMesh* pcMesh)
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pvPositions[iIndex] = pcMesh->mVertices[pcFace->mIndices[q]];
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if (pcMesh->HasNormals())
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if (pcMesh->HasNormals())
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{
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pvNormals[iIndex] = pcMesh->mNormals[pcFace->mIndices[q]];
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}
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if (pcMesh->HasTangentsAndBitangents())
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if (pcMesh->HasTangentsAndBitangents())
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{
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pvTangents[iIndex] = pcMesh->mTangents[pcFace->mIndices[q]];
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pvBitangents[iIndex] = pcMesh->mBitangents[pcFace->mIndices[q]];
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@@ -169,7 +169,7 @@ bool MakeVerboseFormatProcess::MakeVerboseFormat(aiMesh* pcMesh)
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}
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// build output vertex weights
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for (unsigned int i = 0;i < pcMesh->mNumBones;++i)
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for (unsigned int i = 0;i < pcMesh->mNumBones;++i)
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{
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delete pcMesh->mBones[i]->mWeights;
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if (!newWeights[i].empty())
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@@ -201,12 +201,12 @@ bool MakeVerboseFormatProcess::MakeVerboseFormat(aiMesh* pcMesh)
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}
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pcMesh->mNumVertices = iNumVerts;
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if (pcMesh->HasNormals())
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if (pcMesh->HasNormals())
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{
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delete[] pcMesh->mNormals;
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pcMesh->mNormals = pvNormals;
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}
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if (pcMesh->HasTangentsAndBitangents())
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if (pcMesh->HasTangentsAndBitangents())
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{
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delete[] pcMesh->mTangents;
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pcMesh->mTangents = pvTangents;
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