Refactor: Trim trailing whitespace
This commit is contained in:
@@ -7,8 +7,8 @@ Copyright (c) 2006-2015, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
@@ -25,16 +25,16 @@ conditions are met:
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
@@ -69,7 +69,7 @@ static const aiImporterDesc desc = {
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
"enff nff"
|
||||
"enff nff"
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -78,12 +78,12 @@ NFFImporter::NFFImporter()
|
||||
{}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
// Destructor, private as well
|
||||
NFFImporter::~NFFImporter()
|
||||
{}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool NFFImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const
|
||||
{
|
||||
return SimpleExtensionCheck(pFile,"nff","enff");
|
||||
@@ -99,13 +99,13 @@ const aiImporterDesc* NFFImporter::GetInfo () const
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
#define AI_NFF_PARSE_FLOAT(f) \
|
||||
SkipSpaces(&sz); \
|
||||
if (!::IsLineEnd(*sz))sz = fast_atoreal_move<float>(sz, (float&)f);
|
||||
if (!::IsLineEnd(*sz))sz = fast_atoreal_move<float>(sz, (float&)f);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
#define AI_NFF_PARSE_TRIPLE(v) \
|
||||
AI_NFF_PARSE_FLOAT(v[0]) \
|
||||
AI_NFF_PARSE_FLOAT(v[1]) \
|
||||
AI_NFF_PARSE_FLOAT(v[2])
|
||||
AI_NFF_PARSE_FLOAT(v[2])
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
#define AI_NFF_PARSE_SHAPE_INFORMATION() \
|
||||
@@ -189,7 +189,7 @@ void NFFImporter::LoadNFF2MaterialTable(std::vector<ShadingInfo>& output,
|
||||
{
|
||||
if (!curShader)
|
||||
{
|
||||
DefaultLogger::get()->error(std::string("NFF2 material library: Found element ") +
|
||||
DefaultLogger::get()->error(std::string("NFF2 material library: Found element ") +
|
||||
sz + "but there is no active material");
|
||||
continue;
|
||||
}
|
||||
@@ -231,8 +231,8 @@ void NFFImporter::LoadNFF2MaterialTable(std::vector<ShadingInfo>& output,
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void NFFImporter::InternReadFile( const std::string& pFile,
|
||||
// Imports the given file into the given scene structure.
|
||||
void NFFImporter::InternReadFile( const std::string& pFile,
|
||||
aiScene* pScene, IOSystem* pIOHandler)
|
||||
{
|
||||
boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
|
||||
@@ -346,7 +346,7 @@ void NFFImporter::InternReadFile( const std::string& pFile,
|
||||
while (!IsSpaceOrNewLine(*sz))++sz;
|
||||
const unsigned int diff = (unsigned int)(sz-sz3);
|
||||
if (!diff)DefaultLogger::get()->warn("NFF2: Found empty mtable token");
|
||||
else
|
||||
else
|
||||
{
|
||||
// The material table has the file extension .mat.
|
||||
// If it is not there, we need to append it
|
||||
@@ -357,7 +357,7 @@ void NFFImporter::InternReadFile( const std::string& pFile,
|
||||
}
|
||||
|
||||
// Now extract the working directory from the path to
|
||||
// this file and append the material library filename
|
||||
// this file and append the material library filename
|
||||
// to it.
|
||||
std::string::size_type s;
|
||||
if ((std::string::npos == (s = path.find_last_of('\\')) || !s) &&
|
||||
@@ -378,7 +378,7 @@ void NFFImporter::InternReadFile( const std::string& pFile,
|
||||
|
||||
// read the numbr of vertices
|
||||
unsigned int num = ::strtoul10(sz,&sz);
|
||||
|
||||
|
||||
// temporary storage
|
||||
std::vector<aiColor4D> tempColors;
|
||||
std::vector<aiVector3D> tempPositions,tempTextureCoords,tempNormals;
|
||||
@@ -478,12 +478,12 @@ void NFFImporter::InternReadFile( const std::string& pFile,
|
||||
}
|
||||
}
|
||||
|
||||
// build a temporary shader object for the face.
|
||||
// build a temporary shader object for the face.
|
||||
ShadingInfo shader;
|
||||
unsigned int matIdx = 0;
|
||||
|
||||
// white material color - we have vertex colors
|
||||
shader.color = aiColor3D(1.f,1.f,1.f);
|
||||
shader.color = aiColor3D(1.f,1.f,1.f);
|
||||
aiColor4D c = aiColor4D(1.f,1.f,1.f,1.f);
|
||||
while (true)
|
||||
{
|
||||
@@ -618,11 +618,11 @@ void NFFImporter::InternReadFile( const std::string& pFile,
|
||||
// TODO: fix naming of objects in the scenegraph later
|
||||
if (objectName.length())
|
||||
{
|
||||
::strcpy(mesh->name,objectName.c_str());
|
||||
::strcpy(mesh->name,objectName.c_str());
|
||||
ASSIMP_itoa10(&mesh->name[objectName.length()],30,subMeshIdx++);
|
||||
}
|
||||
|
||||
// copy the shader to the mesh.
|
||||
// copy the shader to the mesh.
|
||||
mesh->shader = shader;
|
||||
}
|
||||
|
||||
@@ -1098,7 +1098,7 @@ void NFFImporter::InternReadFile( const std::string& pFile,
|
||||
c->mUp = camUp;
|
||||
|
||||
// If the resolution is not specified in the file, we
|
||||
// need to set 1.0 as aspect.
|
||||
// need to set 1.0 as aspect.
|
||||
c->mAspect = (!resolution.y ? 0.f : resolution.x / resolution.y);
|
||||
++ppcChildren;
|
||||
}
|
||||
@@ -1221,7 +1221,7 @@ void NFFImporter::InternReadFile( const std::string& pFile,
|
||||
s.Set(AI_DEFAULT_MATERIAL_NAME);
|
||||
pcMat->AddProperty(&s, AI_MATKEY_NAME);
|
||||
|
||||
// FIX: Ignore diffuse == 0
|
||||
// FIX: Ignore diffuse == 0
|
||||
aiColor3D c = src.shader.color * (src.shader.diffuse.r ? src.shader.diffuse : aiColor3D(1.f,1.f,1.f));
|
||||
pcMat->AddProperty(&c,1,AI_MATKEY_COLOR_DIFFUSE);
|
||||
c = src.shader.color * src.shader.specular;
|
||||
|
||||
Reference in New Issue
Block a user