Refactor: Trim trailing whitespace

This commit is contained in:
Richard
2015-05-18 21:52:10 -06:00
parent 4c1a0507fe
commit a96a595a7a
313 changed files with 7022 additions and 7022 deletions

View File

@@ -5,8 +5,8 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
@@ -23,16 +23,16 @@ following conditions are met:
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
@@ -54,7 +54,7 @@ namespace Ogre
// VertexElement
VertexElement::VertexElement() :
VertexElement::VertexElement() :
index(0),
source(0),
offset(0),
@@ -272,7 +272,7 @@ void IVertexData::BoneAssignmentsForVertex(uint32_t currentIndex, uint32_t newIn
AssimpVertexBoneWeightList IVertexData::AssimpBoneWeights(size_t vertices)
{
AssimpVertexBoneWeightList weights;
AssimpVertexBoneWeightList weights;
for(size_t vi=0; vi<vertices; ++vi)
{
VertexBoneAssignmentList &vertexWeights = boneAssignmentsMap[vi];
@@ -386,7 +386,7 @@ IndexData::IndexData() :
IndexData::~IndexData()
{
Reset();
Reset();
}
void IndexData::Reset()
@@ -533,14 +533,14 @@ aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent)
if (operationType != OT_TRIANGLE_LIST) {
throw DeadlyImportError(Formatter::format() << "Only mesh operation type OT_TRIANGLE_LIST is supported. Found " << operationType);
}
aiMesh *dest = new aiMesh();
dest->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
if (!name.empty())
dest->mName = name;
// Material index
// Material index
if (materialIndex != -1)
dest->mMaterialIndex = materialIndex;
@@ -587,11 +587,11 @@ aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent)
const size_t vWidthNormal = (normalsElement ? src->VertexSize(normalsElement->source) : 0);
const size_t vWidthUv1 = (uv1Element ? src->VertexSize(uv1Element->source) : 0);
const size_t vWidthUv2 = (uv2Element ? src->VertexSize(uv2Element->source) : 0);
bool boneAssignments = src->HasBoneAssignments();
// Prepare normals
if (normals)
if (normals)
dest->mNormals = new aiVector3D[dest->mNumVertices];
// Prepare UVs, ignoring incompatible UVs.
@@ -600,7 +600,7 @@ aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent)
if (uv1Element->type == VertexElement::VET_FLOAT2 || uv1Element->type == VertexElement::VET_FLOAT3)
{
dest->mNumUVComponents[0] = uv1Element->ComponentCount();
dest->mTextureCoords[0] = new aiVector3D[dest->mNumVertices];
dest->mTextureCoords[0] = new aiVector3D[dest->mNumVertices];
}
else
{
@@ -613,7 +613,7 @@ aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent)
if (uv2Element->type == VertexElement::VET_FLOAT2 || uv2Element->type == VertexElement::VET_FLOAT3)
{
dest->mNumUVComponents[1] = uv2Element->ComponentCount();
dest->mTextureCoords[1] = new aiVector3D[dest->mNumVertices];
dest->mTextureCoords[1] = new aiVector3D[dest->mNumVertices];
}
else
{
@@ -626,7 +626,7 @@ aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent)
aiVector3D *uv2Dest = (uv2 ? dest->mTextureCoords[1] : 0);
MemoryStream *faces = indexData->buffer.get();
for (size_t fi=0, isize=indexData->IndexSize(), fsize=indexData->FaceSize();
for (size_t fi=0, isize=indexData->IndexSize(), fsize=indexData->FaceSize();
fi<dest->mNumFaces; ++fi)
{
// Source Ogre face
@@ -665,7 +665,7 @@ aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent)
// Ogres vertex index to ref into the source buffers.
const size_t ogreVertexIndex = ogreFace.mIndices[v];
src->AddVertexMapping(ogreVertexIndex, newIndex);
// Position
positions->Seek((vWidthPosition * ogreVertexIndex) + positionsElement->offset, aiOrigin_SET);
positions->Read(&dest->mVertices[newIndex], sizePosition, 1);
@@ -767,7 +767,7 @@ void MeshXml::ConvertToAssimpScene(aiScene* dest)
dest->mMeshes[i] = subMeshes[i]->ConvertToAssimpMesh(this);
dest->mRootNode->mMeshes[i] = i;
}
// Export skeleton
if (skeleton)
{
@@ -777,7 +777,7 @@ void MeshXml::ConvertToAssimpScene(aiScene* dest)
BoneList rootBones = skeleton->RootBones();
dest->mRootNode->mNumChildren = rootBones.size();
dest->mRootNode->mChildren = new aiNode*[dest->mRootNode->mNumChildren];
for(size_t i=0, len=rootBones.size(); i<len; ++i)
{
dest->mRootNode->mChildren[i] = rootBones[i]->ConvertToAssimpNode(skeleton, dest->mRootNode);
@@ -789,7 +789,7 @@ void MeshXml::ConvertToAssimpScene(aiScene* dest)
{
dest->mNumAnimations = skeleton->animations.size();
dest->mAnimations = new aiAnimation*[dest->mNumAnimations];
for(size_t i=0, len=skeleton->animations.size(); i<len; ++i)
{
dest->mAnimations[i] = skeleton->animations[i]->ConvertToAssimpAnimation();
@@ -825,7 +825,7 @@ aiMesh *SubMeshXml::ConvertToAssimpMesh(MeshXml *parent)
if (!name.empty())
dest->mName = name;
// Material index
// Material index
if (materialIndex != -1)
dest->mMaterialIndex = materialIndex;
@@ -842,9 +842,9 @@ aiMesh *SubMeshXml::ConvertToAssimpMesh(MeshXml *parent)
bool boneAssignments = src->HasBoneAssignments();
bool normals = src->HasNormals();
size_t uvs = src->NumUvs();
// Prepare normals
if (normals)
if (normals)
dest->mNormals = new aiVector3D[dest->mNumVertices];
// Prepare UVs
@@ -875,14 +875,14 @@ aiMesh *SubMeshXml::ConvertToAssimpMesh(MeshXml *parent)
// Ogres vertex index to ref into the source buffers.
const size_t ogreVertexIndex = ogreFace.mIndices[v];
src->AddVertexMapping(ogreVertexIndex, newIndex);
// Position
dest->mVertices[newIndex] = src->positions[ogreVertexIndex];
// Normal
if (normals)
dest->mNormals[newIndex] = src->normals[ogreVertexIndex];
// UVs
for(size_t uvi=0; uvi<uvs; ++uvi)
{
@@ -892,7 +892,7 @@ aiMesh *SubMeshXml::ConvertToAssimpMesh(MeshXml *parent)
}
}
}
// Bones and bone weights
if (parent->skeleton && boneAssignments)
{
@@ -901,7 +901,7 @@ aiMesh *SubMeshXml::ConvertToAssimpMesh(MeshXml *parent)
dest->mNumBones = referencedBones.size();
dest->mBones = new aiBone*[dest->mNumBones];
size_t assimpBoneIndex = 0;
for(std::set<uint16_t>::const_iterator rbIter=referencedBones.begin(), rbEnd=referencedBones.end(); rbIter != rbEnd; ++rbIter, ++assimpBoneIndex)
{
@@ -923,7 +923,7 @@ Animation::Animation(Skeleton *parent) :
{
}
Animation::Animation(Mesh *parent) :
Animation::Animation(Mesh *parent) :
parentMesh(parent),
parentSkeleton(0),
length(0.0f),
@@ -955,7 +955,7 @@ aiAnimation *Animation::ConvertToAssimpAnimation()
{
anim->mNumChannels = tracks.size();
anim->mChannels = new aiNodeAnim*[anim->mNumChannels];
for(size_t i=0, len=tracks.size(); i<len; ++i)
{
anim->mChannels[i] = tracks[i].ConvertToAssimpAnimationNode(parentSkeleton);
@@ -1058,7 +1058,7 @@ void Bone::AddChild(Bone *bone)
return;
if (bone->IsParented())
throw DeadlyImportError("Attaching child Bone that is already parented: " + bone->name);
bone->parent = this;
bone->parentId = id;
children.push_back(bone->id);
@@ -1114,7 +1114,7 @@ aiBone *Bone::ConvertToAssimpBone(Skeleton * /*parent*/, const std::vector<aiVer
aiBone *bone = new aiBone();
bone->mName = name;
bone->mOffsetMatrix = worldMatrix;
if (!boneWeights.empty())
{
bone->mNumWeights = boneWeights.size();
@@ -1141,7 +1141,7 @@ aiNodeAnim *VertexAnimationTrack::ConvertToAssimpAnimationNode(Skeleton *skeleto
aiNodeAnim *nodeAnim = new aiNodeAnim();
nodeAnim->mNodeName = boneName;
Bone *bone = skeleton->BoneByName(boneName);
if (!bone) {
throw DeadlyImportError("VertexAnimationTrack::ConvertToAssimpAnimationNode: Failed to find bone " + boneName + " from parent Skeleton");
@@ -1150,7 +1150,7 @@ aiNodeAnim *VertexAnimationTrack::ConvertToAssimpAnimationNode(Skeleton *skeleto
// Keyframes
size_t numKeyframes = transformKeyFrames.size();
nodeAnim->mPositionKeys = new aiVectorKey[numKeyframes];
nodeAnim->mPositionKeys = new aiVectorKey[numKeyframes];
nodeAnim->mRotationKeys = new aiQuatKey[numKeyframes];
nodeAnim->mScalingKeys = new aiVectorKey[numKeyframes];
nodeAnim->mNumPositionKeys = numKeyframes;
@@ -1164,7 +1164,7 @@ aiNodeAnim *VertexAnimationTrack::ConvertToAssimpAnimationNode(Skeleton *skeleto
// Calculate the complete transformation from world space to bone space
aiVector3D pos; aiQuaternion rot; aiVector3D scale;
aiMatrix4x4 finalTransform = bone->defaultPose * kfSource.Transform();
aiMatrix4x4 finalTransform = bone->defaultPose * kfSource.Transform();
finalTransform.Decompose(scale, rot, pos);
double t = static_cast<double>(kfSource.timePos);
@@ -1172,7 +1172,7 @@ aiNodeAnim *VertexAnimationTrack::ConvertToAssimpAnimationNode(Skeleton *skeleto
nodeAnim->mRotationKeys[kfi].mTime = t;
nodeAnim->mScalingKeys[kfi].mTime = t;
nodeAnim->mPositionKeys[kfi].mValue = pos;
nodeAnim->mPositionKeys[kfi].mValue = pos;
nodeAnim->mRotationKeys[kfi].mValue = rot;
nodeAnim->mScalingKeys[kfi].mValue = scale;
}
@@ -1182,7 +1182,7 @@ aiNodeAnim *VertexAnimationTrack::ConvertToAssimpAnimationNode(Skeleton *skeleto
// TransformKeyFrame
TransformKeyFrame::TransformKeyFrame() :
TransformKeyFrame::TransformKeyFrame() :
timePos(0.0f),
scale(1.0f, 1.0f, 1.0f)
{