Refactor: Trim trailing whitespace

This commit is contained in:
Richard
2015-05-18 21:52:10 -06:00
parent 4c1a0507fe
commit a96a595a7a
313 changed files with 7022 additions and 7022 deletions

View File

@@ -7,8 +7,8 @@ Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
@@ -25,16 +25,16 @@ conditions are met:
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
@@ -60,10 +60,10 @@ using namespace Assimp;
* The unhashed variant should be faster, except for *very* large data sets
*/
#ifdef AI_OG_USE_HASHING
// Use our standard hashing function to compute the hash
// Use our standard hashing function to compute the hash
# define AI_OG_GETKEY(str) SuperFastHash(str.data,str.length)
#else
// Otherwise hope that std::string will utilize a static buffer
// Otherwise hope that std::string will utilize a static buffer
// for shorter node names. This would avoid endless heap copying.
# define AI_OG_GETKEY(str) std::string(str.data)
#endif
@@ -92,7 +92,7 @@ bool OptimizeGraphProcess::IsActive( unsigned int pFlags) const
// ------------------------------------------------------------------------------------------------
// Setup properties for the postprocessing step
void OptimizeGraphProcess::SetupProperties(const Importer* pImp)
{
{
// Get value of AI_CONFIG_PP_OG_EXCLUDE_LIST
std::string tmp = pImp->GetPropertyString(AI_CONFIG_PP_OG_EXCLUDE_LIST,"");
AddLockedNodeList(tmp);
@@ -126,7 +126,7 @@ void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& no
++it;
}
if (nd->mNumMeshes || !child_nodes.empty()) {
if (nd->mNumMeshes || !child_nodes.empty()) {
nodes.push_back(nd);
}
else {
@@ -135,7 +135,7 @@ void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& no
}
}
else {
// Retain our current position in the hierarchy
nodes.push_back(nd);
@@ -149,7 +149,7 @@ void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& no
for (std::list<aiNode*>::iterator it = child_nodes.begin(); it != child_nodes.end();) {
aiNode* child = *it;
if (child->mNumChildren == 0 && locked.find(AI_OG_GETKEY(child->mName)) == end) {
// There may be no instanced meshes
unsigned int n = 0;
for (; n < child->mNumMeshes;++n) {
@@ -168,7 +168,7 @@ void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& no
child->mTransformation = inv * child->mTransformation ;
join.push_back(child);
join.push_back(child);
it = child_nodes.erase(it);
continue;
}
@@ -183,12 +183,12 @@ void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& no
for (std::list<aiNode*>::iterator it = join.begin(); it != join.end(); ++it) {
out_meshes += (*it)->mNumMeshes;
}
// copy all mesh references in one array
if (out_meshes) {
unsigned int* meshes = new unsigned int[out_meshes+join_master->mNumMeshes], *tmp = meshes;
for (unsigned int n = 0; n < join_master->mNumMeshes;++n) {
*tmp++ = join_master->mMeshes[n];
*tmp++ = join_master->mMeshes[n];
}
for (std::list<aiNode*>::iterator it = join.begin(); it != join.end(); ++it) {
@@ -198,9 +198,9 @@ void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& no
aiMesh* mesh = mScene->mMeshes[*tmp++];
// manually move the mesh into the right coordinate system
const aiMatrix3x3 IT = aiMatrix3x3( (*it)->mTransformation ).Inverse().Transpose();
const aiMatrix3x3 IT = aiMatrix3x3( (*it)->mTransformation ).Inverse().Transpose();
for (unsigned int a = 0; a < mesh->mNumVertices; ++a) {
mesh->mVertices[a] *= (*it)->mTransformation;
if (mesh->HasNormals())
@@ -264,7 +264,7 @@ void OptimizeGraphProcess::Execute( aiScene* pScene)
for (unsigned int i = 0; i < pScene->mNumAnimations; ++i) {
for (unsigned int a = 0; a < pScene->mAnimations[i]->mNumChannels; ++a) {
aiNodeAnim* anim = pScene->mAnimations[i]->mChannels[a];
locked.insert(AI_OG_GETKEY(anim->mNodeName));
}
@@ -272,7 +272,7 @@ void OptimizeGraphProcess::Execute( aiScene* pScene)
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
for (unsigned int a = 0; a < pScene->mMeshes[i]->mNumBones; ++a) {
aiBone* bone = pScene->mMeshes[i]->mBones[a];
locked.insert(AI_OG_GETKEY(bone->mName));
@@ -317,12 +317,12 @@ void OptimizeGraphProcess::Execute( aiScene* pScene)
if (dummy_root->mNumChildren > 1) {
pScene->mRootNode = dummy_root;
// Keep the dummy node but assign the name of the old root node to it
pScene->mRootNode->mName = prev;
}
else {
// Remove the dummy root node again.
pScene->mRootNode = dummy_root->mChildren[0];
@@ -349,7 +349,7 @@ void OptimizeGraphProcess::Execute( aiScene* pScene)
void OptimizeGraphProcess::FindInstancedMeshes (aiNode* pNode)
{
for (unsigned int i = 0; i < pNode->mNumMeshes;++i) {
++meshes[pNode->mMeshes[i]];
++meshes[pNode->mMeshes[i]];
}
for (unsigned int i = 0; i < pNode->mNumChildren; ++i)