Refactor: Trim trailing whitespace

This commit is contained in:
Richard
2015-05-18 21:52:10 -06:00
parent 4c1a0507fe
commit a96a595a7a
313 changed files with 7022 additions and 7022 deletions

View File

@@ -7,8 +7,8 @@ Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
@@ -25,22 +25,22 @@ conditions are met:
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file SMDLoader.cpp
* @brief Implementation of the SMD importer class
/** @file SMDLoader.cpp
* @brief Implementation of the SMD importer class
*/
@@ -69,7 +69,7 @@ static const aiImporterDesc desc = {
0,
0,
0,
"smd vta"
"smd vta"
};
// ------------------------------------------------------------------------------------------------
@@ -78,12 +78,12 @@ SMDImporter::SMDImporter()
{}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
// Destructor, private as well
SMDImporter::~SMDImporter()
{}
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
// Returns whether the class can handle the format of the given file.
bool SMDImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool) const
{
// fixme: auto format detection
@@ -101,7 +101,7 @@ const aiImporterDesc* SMDImporter::GetInfo () const
// Setup configuration properties
void SMDImporter::SetupProperties(const Importer* pImp)
{
// The
// The
// AI_CONFIG_IMPORT_SMD_KEYFRAME option overrides the
// AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option.
configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_SMD_KEYFRAME,-1);
@@ -111,7 +111,7 @@ void SMDImporter::SetupProperties(const Importer* pImp)
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
// Imports the given file into the given scene structure.
void SMDImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
{
boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
@@ -279,7 +279,7 @@ void SMDImporter::CreateOutputMeshes()
aaiFaces[(*iFace).iTexture].push_back((unsigned int)aszTextures.size()-1);
}
else aaiFaces[(*iFace).iTexture].push_back(iNum);
}
}
// now create the output meshes
for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
@@ -322,13 +322,13 @@ void SMDImporter::CreateOutputMeshes()
pcMesh->mFaces[iFace].mIndices = new unsigned int[3];
pcMesh->mFaces[iFace].mNumIndices = 3;
// fill the vertices
// fill the vertices
unsigned int iSrcFace = aaiFaces[i][iFace];
SMD::Face& face = asTriangles[iSrcFace];
*pcVerts++ = face.avVertices[0].pos;
*pcVerts++ = face.avVertices[1].pos;
*pcVerts++ = face.avVertices[2].pos;
*pcVerts++ = face.avVertices[2].pos;
// fill the normals
*pcNormals++ = face.avVertices[0].nor;
@@ -342,7 +342,7 @@ void SMDImporter::CreateOutputMeshes()
*pcUVs++ = face.avVertices[1].uv;
*pcUVs++ = face.avVertices[2].uv;
}
for (unsigned int iVert = 0; iVert < 3;++iVert)
{
float fSum = 0.0f;
@@ -350,9 +350,9 @@ void SMDImporter::CreateOutputMeshes()
{
TempWeightListEntry& pairval = face.avVertices[iVert].aiBoneLinks[iBone];
// FIX: The second check is here just to make sure we won't
// FIX: The second check is here just to make sure we won't
// assign more than one weight to a single vertex index
if (pairval.first >= asBones.size() ||
if (pairval.first >= asBones.size() ||
pairval.first == face.avVertices[iVert].iParentNode)
{
DefaultLogger::get()->error("[SMD/VTA] Bone index overflow. "
@@ -364,8 +364,8 @@ void SMDImporter::CreateOutputMeshes()
fSum += pairval.second;
}
// ******************************************************************
// If the sum of all vertex weights is not 1.0 we must assign
// the rest to the vertex' parent node. Well, at least the doc says
// If the sum of all vertex weights is not 1.0 we must assign
// the rest to the vertex' parent node. Well, at least the doc says
// we should ...
// FIX: We use 0.975 as limit, floating-point inaccuracies seem to
// be very strong in some SMD exporters. Furthermore it is possible
@@ -405,7 +405,7 @@ void SMDImporter::CreateOutputMeshes()
iNum = 0;
for (unsigned int iBone = 0; iBone < asBones.size();++iBone)
if (!aaiBones[iBone].empty())++iNum;
if (false && iNum)
{
pcMesh->mNumBones = iNum;
@@ -489,7 +489,7 @@ void SMDImporter::CreateOutputNodes()
// AddBoneChildren(pScene->mRootNode,(uint32_t)-1);
// if we have only one bone we can even remove the root node
if (pScene->mFlags & AI_SCENE_FLAGS_INCOMPLETE &&
if (pScene->mFlags & AI_SCENE_FLAGS_INCOMPLETE &&
1 == pScene->mRootNode->mNumChildren)
{
aiNode* pcOldRoot = pScene->mRootNode;
@@ -533,7 +533,7 @@ void SMDImporter::CreateOutputAnimations()
anim->mTicksPerSecond = 25.0; // FIXME: is this correct?
aiNodeAnim** pp = anim->mChannels = new aiNodeAnim*[anim->mNumChannels];
// now build valid keys
unsigned int a = 0;
for (std::vector<SMD::Bone>::const_iterator
@@ -588,7 +588,7 @@ void SMDImporter::ComputeAbsoluteBoneTransformations()
for (unsigned int i = 0; i < bone.sAnim.asKeys.size();++i)
{
double d = std::min(bone.sAnim.asKeys[i].dTime,dMin);
if (d < dMin)
if (d < dMin)
{
dMin = d;
iIndex = i;
@@ -603,12 +603,12 @@ void SMDImporter::ComputeAbsoluteBoneTransformations()
for (unsigned int iBone = 0; iBone < asBones.size();++iBone)
{
SMD::Bone& bone = asBones[iBone];
if (iParent == bone.iParent)
{
SMD::Bone& parentBone = asBones[iParent];
uint32_t iIndex = bone.sAnim.iFirstTimeKey;
const aiMatrix4x4& mat = bone.sAnim.asKeys[iIndex].matrix;
aiMatrix4x4& matOut = bone.sAnim.asKeys[iIndex].matrixAbsolute;
@@ -624,7 +624,7 @@ void SMDImporter::ComputeAbsoluteBoneTransformations()
++iParent;
}
// Store the inverse of the absolute transformation matrix
// Store the inverse of the absolute transformation matrix
// of the first key as bone offset matrix
for (iParent = 0; iParent < asBones.size();++iParent)
{
@@ -803,8 +803,8 @@ void SMDImporter::ParseVASection(const char* szCurrent,
// "end\n" - Ends the "vertexanimation" section
if (TokenMatch(szCurrent,"end",3))
break;
// "time <n>\n"
// "time <n>\n"
if (TokenMatch(szCurrent,"time",4))
{
// NOTE: The doc says that time values COULD be negative ...
@@ -813,7 +813,7 @@ void SMDImporter::ParseVASection(const char* szCurrent,
if(!ParseSignedInt(szCurrent,&szCurrent,iTime) || configFrameID != (unsigned int)iTime)break;
SkipLine(szCurrent,&szCurrent);
}
else
else
{
if(0 == iCurIndex)
{
@@ -846,7 +846,7 @@ void SMDImporter::ParseSkeletonSection(const char* szCurrent,
// "end\n" - Ends the skeleton section
if (TokenMatch(szCurrent,"end",3))
break;
// "time <n>\n" - Specifies the current animation frame
else if (TokenMatch(szCurrent,"time",4))
{
@@ -858,7 +858,7 @@ void SMDImporter::ParseSkeletonSection(const char* szCurrent,
}
else ParseSkeletonElement(szCurrent,&szCurrent,iTime);
}
*szCurrentOut = szCurrent;
*szCurrentOut = szCurrent;
}
// ------------------------------------------------------------------------------------------------
@@ -1003,7 +1003,7 @@ void SMDImporter::ParseTriangle(const char* szCurrent,
{
asTriangles.push_back(SMD::Face());
SMD::Face& face = asTriangles.back();
if(!SkipSpaces(szCurrent,&szCurrent))
{
LogErrorNoThrow("Unexpected EOF/EOL while parsing a triangle");