Refactor: Trim trailing whitespace
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@@ -7,8 +7,8 @@ Copyright (c) 2006-2015, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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@@ -25,16 +25,16 @@ conditions are met:
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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@@ -67,7 +67,7 @@ static const aiImporterDesc desc = {
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0,
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0,
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0,
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"stl"
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"stl"
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};
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// A valid binary STL buffer should consist of the following elements, in order:
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@@ -109,12 +109,12 @@ STLImporter::STLImporter()
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{}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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// Destructor, private as well
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STLImporter::~STLImporter()
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{}
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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// Returns whether the class can handle the format of the given file.
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bool STLImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
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{
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const std::string extension = GetExtension(pFile);
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@@ -137,8 +137,8 @@ const aiImporterDesc* STLImporter::GetInfo () const
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}
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// ------------------------------------------------------------------------------------------------
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// Imports the given file into the given scene structure.
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void STLImporter::InternReadFile( const std::string& pFile,
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// Imports the given file into the given scene structure.
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void STLImporter::InternReadFile( const std::string& pFile,
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aiScene* pScene, IOSystem* pIOHandler)
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{
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boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
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@@ -249,7 +249,7 @@ void STLImporter::LoadASCIIFile()
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pMesh->mNumVertices = ( pMesh->mNumFaces = std::max(1u,fileSize / 160u )) * 3;
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pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
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pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
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unsigned int curFace = 0, curVertex = 3;
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for ( ;; )
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{
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@@ -299,11 +299,11 @@ void STLImporter::LoadASCIIFile()
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{
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sz += 7;
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SkipSpaces(&sz);
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sz = fast_atoreal_move<float>(sz, (float&)vn->x );
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sz = fast_atoreal_move<float>(sz, (float&)vn->x );
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SkipSpaces(&sz);
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sz = fast_atoreal_move<float>(sz, (float&)vn->y );
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sz = fast_atoreal_move<float>(sz, (float&)vn->y );
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SkipSpaces(&sz);
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sz = fast_atoreal_move<float>(sz, (float&)vn->z );
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sz = fast_atoreal_move<float>(sz, (float&)vn->z );
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*(vn+1) = *vn;
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*(vn+2) = *vn;
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}
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@@ -320,11 +320,11 @@ void STLImporter::LoadASCIIFile()
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sz += 7;
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SkipSpaces(&sz);
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aiVector3D* vn = &pMesh->mVertices[(curFace-1)*3 + curVertex++];
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sz = fast_atoreal_move<float>(sz, (float&)vn->x );
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sz = fast_atoreal_move<float>(sz, (float&)vn->x );
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SkipSpaces(&sz);
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sz = fast_atoreal_move<float>(sz, (float&)vn->y );
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sz = fast_atoreal_move<float>(sz, (float&)vn->y );
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SkipSpaces(&sz);
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sz = fast_atoreal_move<float>(sz, (float&)vn->z );
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sz = fast_atoreal_move<float>(sz, (float&)vn->z );
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}
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}
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else if (!::strncmp(sz,"endsolid",8)) {
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