Refactor: Trim trailing whitespace

This commit is contained in:
Richard
2015-06-28 16:01:32 -06:00
parent 4c1a0507fe
commit a96a595a7a
313 changed files with 7022 additions and 7022 deletions
+18 -18
View File
@@ -7,8 +7,8 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
@@ -25,16 +25,16 @@ contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
@@ -58,7 +58,7 @@ struct aiNode;
namespace Assimp {
// ---------------------------------------------------------------------------
/**
/**
* This little helper class constructs a dummy mesh for a given scene
* the resembles the node hierarchy. This is useful for file formats
* that don't carry any mesh data but only animation data.
@@ -68,9 +68,9 @@ class SkeletonMeshBuilder
public:
// -------------------------------------------------------------------
/** The constructor processes the given scene and adds a mesh there.
/** The constructor processes the given scene and adds a mesh there.
*
* Does nothing if the scene already has mesh data.
* Does nothing if the scene already has mesh data.
* @param pScene The scene for which a skeleton mesh should be constructed.
* @param root The node to start with. NULL is the scene root
* @param bKnobsOnly Set this to true if you don't want the connectors
@@ -83,14 +83,14 @@ protected:
// -------------------------------------------------------------------
/** Recursively builds a simple mesh representation for the given node
* and also creates a joint for the node that affects this part of
* and also creates a joint for the node that affects this part of
* the mesh.
* @param pNode The node to build geometry for.
*/
void CreateGeometry( const aiNode* pNode);
// -------------------------------------------------------------------
/** Creates the mesh from the internally accumulated stuff and returns it.
/** Creates the mesh from the internally accumulated stuff and returns it.
*/
aiMesh* CreateMesh();
@@ -103,12 +103,12 @@ protected:
std::vector<aiVector3D> mVertices;
/** faces */
struct Face
{
unsigned int mIndices[3];
struct Face
{
unsigned int mIndices[3];
Face();
Face( unsigned int p0, unsigned int p1, unsigned int p2)
{ mIndices[0] = p0; mIndices[1] = p1; mIndices[2] = p2; }
{ mIndices[0] = p0; mIndices[1] = p1; mIndices[2] = p2; }
};
std::vector<Face> mFaces;