Refactor: Trim trailing whitespace
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@@ -5,8 +5,8 @@ Open Asset Import Library (assimp)
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Copyright (c) 2006-2015, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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@@ -23,16 +23,16 @@ following conditions are met:
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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@@ -164,7 +164,7 @@ void SplitLargeMeshesProcess_Triangle::SplitMesh(
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// now generate all submeshes
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for (unsigned int i = 0; i < iSubMeshes;++i)
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{
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aiMesh* pcMesh = new aiMesh;
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aiMesh* pcMesh = new aiMesh;
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pcMesh->mNumFaces = iOutFaceNum;
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pcMesh->mMaterialIndex = pMesh->mMaterialIndex;
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@@ -329,7 +329,7 @@ void SplitLargeMeshesProcess_Triangle::SplitMesh(
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if (pMesh->HasTextureCoords( c))
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pcMesh->mTextureCoords[c][iIndexOut] = pMesh->mTextureCoords[c][iIndex];
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}
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// vertex colors
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// vertex colors
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for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_COLOR_SETS;++c)
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{
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if (pMesh->HasVertexColors( c))
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@@ -441,7 +441,7 @@ void SplitLargeMeshesProcess_Vertex::SplitMesh(
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{
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const unsigned int iOutVertexNum = SplitLargeMeshesProcess_Vertex::LIMIT;
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aiMesh* pcMesh = new aiMesh;
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aiMesh* pcMesh = new aiMesh;
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pcMesh->mNumVertices = 0;
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pcMesh->mMaterialIndex = pMesh->mMaterialIndex;
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@@ -510,7 +510,7 @@ void SplitLargeMeshesProcess_Vertex::SplitMesh(
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// check whether we do already have this vertex
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if (0xFFFFFFFF == avWasCopied[iIndex])
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{
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iNeed++;
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iNeed++;
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}
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}
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if (pcMesh->mNumVertices + iNeed > iOutVertexNum)
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@@ -578,7 +578,7 @@ void SplitLargeMeshesProcess_Vertex::SplitMesh(
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pcMesh->mTextureCoords[c][pcMesh->mNumVertices] = pMesh->mTextureCoords[c][iIndex];
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}
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}
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// vertex colors
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// vertex colors
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for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_COLOR_SETS;++c)
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{
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if (pMesh->HasVertexColors( c))
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