Refactor: Trim trailing whitespace

This commit is contained in:
Richard
2015-05-18 21:52:10 -06:00
parent 4c1a0507fe
commit a96a595a7a
313 changed files with 7022 additions and 7022 deletions

View File

@@ -7,8 +7,8 @@ Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
@@ -25,22 +25,22 @@ conditions are met:
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file ValidateDataStructure.cpp
* @brief Implementation of the post processing step to validate
* @brief Implementation of the post processing step to validate
* the data structure returned by Assimp.
*/
@@ -121,7 +121,7 @@ inline int HasNameMatch(const aiString& in, aiNode* node)
// ------------------------------------------------------------------------------------------------
template <typename T>
inline void ValidateDSProcess::DoValidation(T** parray, unsigned int size,
inline void ValidateDSProcess::DoValidation(T** parray, unsigned int size,
const char* firstName, const char* secondName)
{
// validate all entries
@@ -146,7 +146,7 @@ inline void ValidateDSProcess::DoValidation(T** parray, unsigned int size,
// ------------------------------------------------------------------------------------------------
template <typename T>
inline void ValidateDSProcess::DoValidationEx(T** parray, unsigned int size,
inline void ValidateDSProcess::DoValidationEx(T** parray, unsigned int size,
const char* firstName, const char* secondName)
{
// validate all entries
@@ -180,13 +180,13 @@ inline void ValidateDSProcess::DoValidationEx(T** parray, unsigned int size,
// ------------------------------------------------------------------------------------------------
template <typename T>
inline void ValidateDSProcess::DoValidationWithNameCheck(T** array,
unsigned int size, const char* firstName,
inline void ValidateDSProcess::DoValidationWithNameCheck(T** array,
unsigned int size, const char* firstName,
const char* secondName)
{
// validate all entries
DoValidationEx(array,size,firstName,secondName);
for (unsigned int i = 0; i < size;++i)
{
int res = HasNameMatch(array[i]->mName,mScene->mRootNode);
@@ -207,10 +207,10 @@ void ValidateDSProcess::Execute( aiScene* pScene)
{
this->mScene = pScene;
DefaultLogger::get()->debug("ValidateDataStructureProcess begin");
// validate the node graph of the scene
Validate(pScene->mRootNode);
// validate all meshes
if (pScene->mNumMeshes) {
DoValidation(pScene->mMeshes,pScene->mNumMeshes,"mMeshes","mNumMeshes");
@@ -221,7 +221,7 @@ void ValidateDSProcess::Execute( aiScene* pScene)
else if (pScene->mMeshes) {
ReportError("aiScene::mMeshes is non-null although there are no meshes");
}
// validate all animations
if (pScene->mNumAnimations) {
DoValidation(pScene->mAnimations,pScene->mNumAnimations,
@@ -257,7 +257,7 @@ void ValidateDSProcess::Execute( aiScene* pScene)
else if (pScene->mTextures) {
ReportError("aiScene::mTextures is non-null although there are no textures");
}
// validate all materials
if (pScene->mNumMaterials) {
DoValidation(pScene->mMaterials,pScene->mNumMaterials,"mMaterials","mNumMaterials");
@@ -283,7 +283,7 @@ void ValidateDSProcess::Validate( const aiLight* pLight)
ReportWarning("aiLight::mType is aiLightSource_UNDEFINED");
if (!pLight->mAttenuationConstant &&
!pLight->mAttenuationLinear &&
!pLight->mAttenuationLinear &&
!pLight->mAttenuationQuadratic) {
ReportWarning("aiLight::mAttenuationXXX - all are zero");
}
@@ -291,13 +291,13 @@ void ValidateDSProcess::Validate( const aiLight* pLight)
if (pLight->mAngleInnerCone > pLight->mAngleOuterCone)
ReportError("aiLight::mAngleInnerCone is larger than aiLight::mAngleOuterCone");
if (pLight->mColorDiffuse.IsBlack() && pLight->mColorAmbient.IsBlack()
if (pLight->mColorDiffuse.IsBlack() && pLight->mColorAmbient.IsBlack()
&& pLight->mColorSpecular.IsBlack())
{
ReportWarning("aiLight::mColorXXX - all are black and won't have any influence");
}
}
// ------------------------------------------------------------------------------------------------
void ValidateDSProcess::Validate( const aiCamera* pCamera)
{
@@ -406,7 +406,7 @@ void ValidateDSProcess::Validate( const aiMesh* pMesh)
ReportError("aiMesh::mFaces[%i]::mIndices[%i] is out of range",i,a);
}
// the MSB flag is temporarily used by the extra verbose
// mode to tell us that the JoinVerticesProcess might have
// mode to tell us that the JoinVerticesProcess might have
// been executed already.
if ( !(this->mScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT ) && abRefList[face.mIndices[a]])
{
@@ -538,7 +538,7 @@ void ValidateDSProcess::Validate( const aiAnimation* pAnimation)
Validate(&pAnimation->mName);
// validate all materials
if (pAnimation->mNumChannels)
if (pAnimation->mNumChannels)
{
if (!pAnimation->mChannels) {
ReportError("aiAnimation::mChannels is NULL (aiAnimation::mNumChannels is %i)",
@@ -568,7 +568,7 @@ void ValidateDSProcess::SearchForInvalidTextures(const aiMaterial* pMaterial,
// ****************************************************************************
// Search all keys of the material ...
// textures must be specified with ascending indices
// textures must be specified with ascending indices
// (e.g. diffuse #2 may not be specified if diffuse #1 is not there ...)
// ****************************************************************************
@@ -605,7 +605,7 @@ void ValidateDSProcess::SearchForInvalidTextures(const aiMaterial* pMaterial,
"are only %i textures of type %s",
prop->mIndex, iNumIndices, szType);
}
if (!::strcmp(prop->mKey.data,"$tex.mapping")) {
if (aiPTI_Integer != prop->mType || prop->mDataLength < sizeof(aiTextureMapping))
{
@@ -718,7 +718,7 @@ void ValidateDSProcess::Validate( const aiMaterial* pMaterial)
// TODO: check whether there is a key with an unknown name ...
}
// make some more specific tests
// make some more specific tests
float fTemp;
int iShading;
if (AI_SUCCESS == aiGetMaterialInteger( pMaterial,AI_MATKEY_SHADING_MODEL,&iShading)) {
@@ -773,7 +773,7 @@ void ValidateDSProcess::Validate( const aiTexture* pTexture)
if (!pTexture->mWidth)ReportError("aiTexture::mWidth is zero "
"(aiTexture::mHeight is %i, uncompressed texture)",pTexture->mHeight);
}
else
else
{
if (!pTexture->mWidth) {
ReportError("aiTexture::mWidth is zero (compressed texture)");