Blender: map texture influence to aiTextureType

Previously assimp mapped all blender image textures as
aiTextureType_DIFFUSE.  This change interprets the "mapto" property
which corresponds to the Blender "Influence" in the properties editor.

* Blender's Normal influence with "Normal Map" unchecked maps to
  aiTextureType_HEIGHT.
* Blender's Normal influence with "Normal Map" checked maps to
  aiTextureType_NORMAL.
* Influence scale is placed into AI_MATKEY_BUMPSCALING.
This commit is contained in:
Calvin Hsu
2013-10-08 18:55:42 -07:00
parent 57c0671681
commit a9a881cde6
3 changed files with 75 additions and 7 deletions

View File

@@ -100,6 +100,7 @@ template <> void Structure :: Convert<MTex> (
) const
{
ReadField<ErrorPolicy_Igno>((short&)dest.mapto,"mapto",db);
ReadField<ErrorPolicy_Igno>((int&)dest.blendtype,"blendtype",db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.object,"*object",db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.tex,"*tex",db);
@@ -126,6 +127,7 @@ template <> void Structure :: Convert<MTex> (
ReadField<ErrorPolicy_Igno>(dest.specfac,"specfac",db);
ReadField<ErrorPolicy_Igno>(dest.emitfac,"emitfac",db);
ReadField<ErrorPolicy_Igno>(dest.hardfac,"hardfac",db);
ReadField<ErrorPolicy_Igno>(dest.norfac,"norfac",db);
db.reader->IncPtr(size);
}
@@ -608,7 +610,7 @@ template <> void Structure :: Convert<Tex> (
const FileDatabase& db
) const
{
ReadField<ErrorPolicy_Igno>((short&)dest.imaflag,"imaflag",db);
ReadField<ErrorPolicy_Fail>((int&)dest.type,"type",db);
ReadFieldPtr<ErrorPolicy_Warn>(dest.ima,"*ima",db);