- added a new post processing step to split up meshes into submeshes with a limited number of bones.
- fixed some wording details git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@864 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -257,6 +257,9 @@ using namespace Assimp::Formatter;
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#ifndef ASSIMP_BUILD_NO_OPTIMIZEGRAPH_PROCESS
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# include "OptimizeGraph.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_SPLITBYBONECOUNT_PROCESS
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# include "SplitByBoneCountProcess.h"
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#endif
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using namespace Assimp;
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using namespace Assimp::Intern;
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@@ -478,6 +481,9 @@ Importer::Importer()
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#if (!defined ASSIMP_BUILD_NO_FIXINFACINGNORMALS_PROCESS)
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pimpl->mPostProcessingSteps.push_back( new FixInfacingNormalsProcess());
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#endif
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#if (!defined ASSIMP_BUILD_NO_SPLITBYBONECOUNT_PROCESS)
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pimpl->mPostProcessingSteps.push_back( new SplitByBoneCountProcess());
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#endif
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#if (!defined ASSIMP_BUILD_NO_SPLITLARGEMESHES_PROCESS)
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pimpl->mPostProcessingSteps.push_back( new SplitLargeMeshesProcess_Triangle());
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#endif
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