Merge branch 'master' into gltf2-anim-duration
This commit is contained in:
@@ -161,19 +161,21 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
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aiScene* pScene, IOSystem* pIOHandler)
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{
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StreamReaderLE stream(pIOHandler->Open(pFile,"rb"));
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this->stream = &stream;
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// We should have at least one chunk
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if (stream.GetRemainingSize() < 16) {
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throw DeadlyImportError("3DS file is either empty or corrupt: " + pFile);
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}
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this->stream = &stream;
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// Allocate our temporary 3DS representation
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mScene = new D3DS::Scene();
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D3DS::Scene _scene;
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mScene = &_scene;
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// Initialize members
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D3DS::Node _rootNode("UNNAMED");
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mLastNodeIndex = -1;
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mCurrentNode = new D3DS::Node("UNNAMED");
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mCurrentNode = &_rootNode;
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mRootNode = mCurrentNode;
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mRootNode->mHierarchyPos = -1;
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mRootNode->mHierarchyIndex = -1;
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@@ -193,7 +195,6 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
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// file.
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for (auto &mesh : mScene->mMeshes) {
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if (mesh.mFaces.size() > 0 && mesh.mPositions.size() == 0) {
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delete mScene;
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throw DeadlyImportError("3DS file contains faces but no vertices: " + pFile);
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}
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CheckIndices(mesh);
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@@ -201,7 +202,7 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
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ComputeNormalsWithSmoothingsGroups<D3DS::Face>(mesh);
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}
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// Replace all occurrences of the default material with a
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// Replace all occurences of the default material with a
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// valid material. Generate it if no material containing
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// DEFAULT in its name has been found in the file
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ReplaceDefaultMaterial();
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@@ -218,10 +219,8 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
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// Now apply the master scaling factor to the scene
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ApplyMasterScale(pScene);
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// Delete our internal scene representation and the root
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// node, so the whole hierarchy will follow
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delete mRootNode;
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delete mScene;
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// Our internal scene representation and the root
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// node will be automatically deleted, so the whole hierarchy will follow
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AI_DEBUG_INVALIDATE_PTR(mRootNode);
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AI_DEBUG_INVALIDATE_PTR(mScene);
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@@ -89,7 +89,7 @@ size_t Write<unsigned int>(IOStream * stream, const unsigned int& w) {
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const uint32_t t = (uint32_t)w;
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if (w > t) {
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// this shouldn't happen, integers in Assimp data structures never exceed 2^32
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throw new DeadlyExportError("loss of data due to 64 -> 32 bit integer conversion");
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throw DeadlyExportError("loss of data due to 64 -> 32 bit integer conversion");
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}
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stream->Write(&t,4,1);
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@@ -805,10 +805,16 @@ public:
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WriteBinaryScene( &uncompressedStream, pScene );
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uLongf uncompressedSize = static_cast<uLongf>(uncompressedStream.Tell());
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uLongf compressedSize = (uLongf)(uncompressedStream.Tell() * 1.001 + 12.);
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uLongf compressedSize = (uLongf)compressBound(uncompressedSize);
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uint8_t* compressedBuffer = new uint8_t[ compressedSize ];
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compress2( compressedBuffer, &compressedSize, (const Bytef*)uncompressedStream.GetBufferPointer(), uncompressedSize, 9 );
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int res = compress2( compressedBuffer, &compressedSize, (const Bytef*)uncompressedStream.GetBufferPointer(), uncompressedSize, 9 );
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if(res != Z_OK)
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{
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delete [] compressedBuffer;
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pIOSystem->Close(out);
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throw DeadlyExportError("Compression failed.");
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}
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out->Write( &uncompressedSize, sizeof(uint32_t), 1 );
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out->Write( compressedBuffer, sizeof(char), compressedSize );
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@@ -57,6 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/anim.h>
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#include <assimp/scene.h>
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#include <assimp/importerdesc.h>
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#include <memory>
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#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
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# include <zlib.h>
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@@ -103,7 +104,9 @@ bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bo
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template <typename T>
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T Read(IOStream * stream) {
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T t;
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stream->Read( &t, sizeof(T), 1 );
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size_t res = stream->Read( &t, sizeof(T), 1 );
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if(res != 1)
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throw DeadlyImportError("Unexpected EOF");
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return t;
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}
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@@ -144,7 +147,8 @@ template <>
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aiString Read<aiString>(IOStream * stream) {
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aiString s;
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stream->Read(&s.length,4,1);
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stream->Read(s.data,s.length,1);
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if(s.length)
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stream->Read(s.data,s.length,1);
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s.data[s.length] = 0;
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return s;
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}
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@@ -207,46 +211,48 @@ void ReadBounds( IOStream * stream, T* /*p*/, unsigned int n ) {
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}
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* parent ) {
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AINODE);
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void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode* parent ) {
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if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODE)
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throw DeadlyImportError("Magic chunk identifiers are wrong!");
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/*uint32_t size =*/ Read<uint32_t>(stream);
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*node = new aiNode();
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std::unique_ptr<aiNode> node(new aiNode());
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(*node)->mName = Read<aiString>(stream);
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(*node)->mTransformation = Read<aiMatrix4x4>(stream);
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(*node)->mNumChildren = Read<unsigned int>(stream);
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(*node)->mNumMeshes = Read<unsigned int>(stream);
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node->mName = Read<aiString>(stream);
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node->mTransformation = Read<aiMatrix4x4>(stream);
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unsigned numChildren = Read<unsigned int>(stream);
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unsigned numMeshes = Read<unsigned int>(stream);
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unsigned int nb_metadata = Read<unsigned int>(stream);
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if(parent) {
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(*node)->mParent = parent;
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node->mParent = parent;
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}
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if ((*node)->mNumMeshes) {
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(*node)->mMeshes = new unsigned int[(*node)->mNumMeshes];
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for (unsigned int i = 0; i < (*node)->mNumMeshes; ++i) {
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(*node)->mMeshes[i] = Read<unsigned int>(stream);
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if (numMeshes)
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{
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node->mMeshes = new unsigned int[numMeshes];
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for (unsigned int i = 0; i < numMeshes; ++i) {
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node->mMeshes[i] = Read<unsigned int>(stream);
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node->mNumMeshes++;
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}
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}
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||||
if ((*node)->mNumChildren) {
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(*node)->mChildren = new aiNode*[(*node)->mNumChildren];
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for (unsigned int i = 0; i < (*node)->mNumChildren; ++i) {
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ReadBinaryNode( stream, &(*node)->mChildren[i], *node );
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if (numChildren) {
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node->mChildren = new aiNode*[numChildren];
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for (unsigned int i = 0; i < numChildren; ++i) {
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ReadBinaryNode( stream, &node->mChildren[i], node.get() );
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node->mNumChildren++;
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}
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}
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if ( nb_metadata > 0 ) {
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(*node)->mMetaData = aiMetadata::Alloc(nb_metadata);
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node->mMetaData = aiMetadata::Alloc(nb_metadata);
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for (unsigned int i = 0; i < nb_metadata; ++i) {
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(*node)->mMetaData->mKeys[i] = Read<aiString>(stream);
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(*node)->mMetaData->mValues[i].mType = (aiMetadataType) Read<uint16_t>(stream);
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void* data( nullptr );
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node->mMetaData->mKeys[i] = Read<aiString>(stream);
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node->mMetaData->mValues[i].mType = (aiMetadataType) Read<uint16_t>(stream);
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void* data = nullptr;
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switch ((*node)->mMetaData->mValues[i].mType) {
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switch (node->mMetaData->mValues[i].mType) {
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case AI_BOOL:
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data = new bool(Read<bool>(stream));
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break;
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@@ -275,16 +281,16 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* p
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break;
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}
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(*node)->mMetaData->mValues[i].mData = data;
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node->mMetaData->mValues[i].mData = data;
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}
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}
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*onode = node.release();
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}
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b ) {
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AIBONE);
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if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIBONE)
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throw DeadlyImportError("Magic chunk identifiers are wrong!");
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/*uint32_t size =*/ Read<uint32_t>(stream);
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b->mName = Read<aiString>(stream);
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@@ -306,12 +312,10 @@ void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b ) {
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static bool fitsIntoUI16(unsigned int mNumVertices) {
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return ( mNumVertices < (1u<<16) );
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}
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AIMESH);
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if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMESH)
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throw DeadlyImportError("Magic chunk identifiers are wrong!");
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/*uint32_t size =*/ Read<uint32_t>(stream);
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mesh->mPrimitiveTypes = Read<unsigned int>(stream);
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@@ -423,9 +427,8 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop) {
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY);
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if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIALPROPERTY)
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throw DeadlyImportError("Magic chunk identifiers are wrong!");
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/*uint32_t size =*/ Read<uint32_t>(stream);
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prop->mKey = Read<aiString>(stream);
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@@ -440,9 +443,8 @@ void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialPro
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat) {
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIAL);
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if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIAL)
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throw DeadlyImportError("Magic chunk identifiers are wrong!");
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/*uint32_t size =*/ Read<uint32_t>(stream);
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mat->mNumAllocated = mat->mNumProperties = Read<unsigned int>(stream);
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@@ -462,9 +464,8 @@ void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat) {
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd) {
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AINODEANIM);
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODEANIM)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
nd->mNodeName = Read<aiString>(stream);
|
||||
@@ -508,9 +509,8 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd) {
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||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim ) {
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
(void)(chunkID);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AIANIMATION);
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIANIMATION)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
anim->mName = Read<aiString> (stream);
|
||||
@@ -529,9 +529,8 @@ void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim ) {
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex) {
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
(void)(chunkID);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AITEXTURE);
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AITEXTURE)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
tex->mWidth = Read<unsigned int>(stream);
|
||||
@@ -551,9 +550,8 @@ void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex) {
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l ) {
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
(void)(chunkID);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AILIGHT);
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AILIGHT)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
l->mName = Read<aiString>(stream);
|
||||
@@ -577,9 +575,8 @@ void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l ) {
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam ) {
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
(void)(chunkID);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AICAMERA);
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AICAMERA)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
cam->mName = Read<aiString>(stream);
|
||||
@@ -594,9 +591,8 @@ void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam ) {
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
(void)(chunkID);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AISCENE);
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AISCENE)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
scene->mFlags = Read<unsigned int>(stream);
|
||||
@@ -614,6 +610,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
|
||||
// Read all meshes
|
||||
if (scene->mNumMeshes) {
|
||||
scene->mMeshes = new aiMesh*[scene->mNumMeshes];
|
||||
memset(scene->mMeshes, 0, scene->mNumMeshes*sizeof(aiMesh*));
|
||||
for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
|
||||
scene->mMeshes[i] = new aiMesh();
|
||||
ReadBinaryMesh( stream,scene->mMeshes[i]);
|
||||
@@ -623,6 +620,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
|
||||
// Read materials
|
||||
if (scene->mNumMaterials) {
|
||||
scene->mMaterials = new aiMaterial*[scene->mNumMaterials];
|
||||
memset(scene->mMaterials, 0, scene->mNumMaterials*sizeof(aiMaterial*));
|
||||
for (unsigned int i = 0; i< scene->mNumMaterials; ++i) {
|
||||
scene->mMaterials[i] = new aiMaterial();
|
||||
ReadBinaryMaterial(stream,scene->mMaterials[i]);
|
||||
@@ -632,6 +630,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
|
||||
// Read all animations
|
||||
if (scene->mNumAnimations) {
|
||||
scene->mAnimations = new aiAnimation*[scene->mNumAnimations];
|
||||
memset(scene->mAnimations, 0, scene->mNumAnimations*sizeof(aiAnimation*));
|
||||
for (unsigned int i = 0; i < scene->mNumAnimations;++i) {
|
||||
scene->mAnimations[i] = new aiAnimation();
|
||||
ReadBinaryAnim(stream,scene->mAnimations[i]);
|
||||
@@ -641,6 +640,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
|
||||
// Read all textures
|
||||
if (scene->mNumTextures) {
|
||||
scene->mTextures = new aiTexture*[scene->mNumTextures];
|
||||
memset(scene->mTextures, 0, scene->mNumTextures*sizeof(aiTexture*));
|
||||
for (unsigned int i = 0; i < scene->mNumTextures;++i) {
|
||||
scene->mTextures[i] = new aiTexture();
|
||||
ReadBinaryTexture(stream,scene->mTextures[i]);
|
||||
@@ -650,6 +650,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
|
||||
// Read lights
|
||||
if (scene->mNumLights) {
|
||||
scene->mLights = new aiLight*[scene->mNumLights];
|
||||
memset(scene->mLights, 0, scene->mNumLights*sizeof(aiLight*));
|
||||
for (unsigned int i = 0; i < scene->mNumLights;++i) {
|
||||
scene->mLights[i] = new aiLight();
|
||||
ReadBinaryLight(stream,scene->mLights[i]);
|
||||
@@ -659,6 +660,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
|
||||
// Read cameras
|
||||
if (scene->mNumCameras) {
|
||||
scene->mCameras = new aiCamera*[scene->mNumCameras];
|
||||
memset(scene->mCameras, 0, scene->mNumCameras*sizeof(aiCamera*));
|
||||
for (unsigned int i = 0; i < scene->mNumCameras;++i) {
|
||||
scene->mCameras[i] = new aiCamera();
|
||||
ReadBinaryCamera(stream,scene->mCameras[i]);
|
||||
@@ -675,7 +677,7 @@ void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
}
|
||||
|
||||
// signature
|
||||
stream->Seek( 44, aiOrigin_CUR );
|
||||
stream->Seek( 44, aiOrigin_CUR );
|
||||
|
||||
unsigned int versionMajor = Read<unsigned int>(stream);
|
||||
unsigned int versionMinor = Read<unsigned int>(stream);
|
||||
@@ -701,11 +703,19 @@ void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
uLongf compressedSize = static_cast<uLongf>(stream->FileSize() - stream->Tell());
|
||||
|
||||
unsigned char * compressedData = new unsigned char[ compressedSize ];
|
||||
stream->Read( compressedData, 1, compressedSize );
|
||||
size_t len = stream->Read( compressedData, 1, compressedSize );
|
||||
ai_assert(len == compressedSize);
|
||||
|
||||
unsigned char * uncompressedData = new unsigned char[ uncompressedSize ];
|
||||
|
||||
uncompress( uncompressedData, &uncompressedSize, compressedData, compressedSize );
|
||||
int res = uncompress( uncompressedData, &uncompressedSize, compressedData, len );
|
||||
if(res != Z_OK)
|
||||
{
|
||||
delete [] uncompressedData;
|
||||
delete [] compressedData;
|
||||
pIOHandler->Close(stream);
|
||||
throw DeadlyImportError("Zlib decompression failed.");
|
||||
}
|
||||
|
||||
MemoryIOStream io( uncompressedData, uncompressedSize );
|
||||
|
||||
|
||||
@@ -181,8 +181,7 @@ void MS3DImporter :: CollectChildJoints(const std::vector<TempJoint>& joints,
|
||||
ch->mParent = nd;
|
||||
|
||||
ch->mTransformation = aiMatrix4x4::Translation(joints[i].position,aiMatrix4x4()=aiMatrix4x4())*
|
||||
// XXX actually, I don't *know* why we need the inverse here. Probably column vs. row order?
|
||||
aiMatrix4x4().FromEulerAnglesXYZ(joints[i].rotation).Transpose();
|
||||
aiMatrix4x4().FromEulerAnglesXYZ(joints[i].rotation);
|
||||
|
||||
const aiMatrix4x4 abs = absTrafo*ch->mTransformation;
|
||||
for(unsigned int a = 0; a < mScene->mNumMeshes; ++a) {
|
||||
@@ -639,11 +638,8 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
|
||||
aiQuatKey& q = nd->mRotationKeys[nd->mNumRotationKeys++];
|
||||
|
||||
q.mTime = (*rot).time*animfps;
|
||||
|
||||
// XXX it seems our matrix&quaternion code has faults in its conversion routines --
|
||||
// aiQuaternion(x,y,z) seems to besomething different as quat(matrix.fromeuler(x,y,z)).
|
||||
q.mValue = aiQuaternion(aiMatrix3x3(aiMatrix4x4().FromEulerAnglesXYZ((*rot).value)*
|
||||
aiMatrix4x4().FromEulerAnglesXYZ((*it).rotation)).Transpose());
|
||||
q.mValue = aiQuaternion(aiMatrix3x3(aiMatrix4x4().FromEulerAnglesXYZ((*it).rotation)*
|
||||
aiMatrix4x4().FromEulerAnglesXYZ((*rot).value)));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -219,6 +219,7 @@ protected:
|
||||
/** Parse the SMD file and create the output scene
|
||||
*/
|
||||
void ParseFile();
|
||||
void ReadSmd(const std::string &pFile, IOSystem* pIOHandler);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse the triangles section of the SMD file
|
||||
@@ -289,13 +290,6 @@ protected:
|
||||
*/
|
||||
unsigned int GetTextureIndex(const std::string& filename);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Computes absolute bone transformations
|
||||
* All output transformations are in worldspace.
|
||||
*/
|
||||
void ComputeAbsoluteBoneTransformations();
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a line in the skeleton section
|
||||
*/
|
||||
@@ -344,7 +338,9 @@ protected:
|
||||
*/
|
||||
void CreateOutputMeshes();
|
||||
void CreateOutputNodes();
|
||||
void CreateOutputAnimations();
|
||||
void CreateOutputAnimations(const std::string &pFile, IOSystem* pIOHandler);
|
||||
void CreateOutputAnimation(int index, const std::string &name);
|
||||
void GetAnimationFileList(const std::string &pFile, IOSystem* pIOHandler, std::vector<std::tuple<std::string, std::string>>& outList);
|
||||
void CreateOutputMaterials();
|
||||
|
||||
|
||||
@@ -413,6 +409,8 @@ private:
|
||||
*/
|
||||
unsigned int iLineNumber;
|
||||
|
||||
bool bLoadAnimationList = true;
|
||||
bool noSkeletonMesh = false;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
@@ -1357,6 +1357,13 @@ inline void Asset::Load(const std::string& pFile, bool isBinary)
|
||||
}
|
||||
}
|
||||
|
||||
// Force reading of skins since they're not always directly referenced
|
||||
if (Value* skinsArray = FindArray(doc, "skins")) {
|
||||
for (unsigned int i = 0; i < skinsArray->Size(); ++i) {
|
||||
skins.Retrieve(i);
|
||||
}
|
||||
}
|
||||
|
||||
if (Value* animsArray = FindArray(doc, "animations")) {
|
||||
for (unsigned int i = 0; i < animsArray->Size(); ++i) {
|
||||
animations.Retrieve(i);
|
||||
|
||||
Reference in New Issue
Block a user