- Feature : First buggy prototype of the M3-loader for starcraft models.
- Bugfix : Fix some typo's in the obj-loader. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1085 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -336,7 +336,8 @@ void ObjFileParser::getFace(aiPrimitiveType type)
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pPtr += iStep;
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}
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if (pIndices->empty()) {
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if ( pIndices->empty() )
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{
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DefaultLogger::get()->error("Obj: Ignoring empty face");
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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return;
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@@ -350,7 +351,7 @@ void ObjFileParser::getFace(aiPrimitiveType type)
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else
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face->m_pMaterial = m_pModel->m_pDefaultMaterial;
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// Create a default object, if nothing there
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// Create a default object, if nothing is there
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if ( NULL == m_pModel->m_pCurrent )
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createObject( "defaultobject" );
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@@ -524,11 +525,11 @@ void ObjFileParser::getGroupName()
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if ( isEndOfBuffer( m_DataIt, m_DataItEnd ) )
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return;
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// Store groupname in group library
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// Store the group name in the group library
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char *pStart = &(*m_DataIt);
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while ( m_DataIt != m_DataItEnd && !isSeparator(*m_DataIt) )
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m_DataIt++;
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std::string strGroupName(pStart, &(*m_DataIt));
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std::string strGroupName( pStart, &(*m_DataIt) );
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// Change active group, if necessary
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if ( m_pModel->m_strActiveGroup != strGroupName )
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