Code style changes.
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@@ -116,16 +116,14 @@ PlyExporter::PlyExporter(const char* _filename, const aiScene* pScene, bool bina
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}
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mOutput << "ply" << endl;
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if (binary)
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{
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if (binary) {
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#if (defined AI_BUILD_BIG_ENDIAN)
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mOutput << "format binary_big_endian 1.0" << endl;
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#else
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mOutput << "format binary_little_endian 1.0" << endl;
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#endif
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}
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else
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{
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else {
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mOutput << "format ascii 1.0" << endl;
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}
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mOutput << "comment Created by Open Asset Import Library - http://assimp.sf.net (v"
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@@ -188,16 +186,20 @@ PlyExporter::PlyExporter(const char* _filename, const aiScene* pScene, bool bina
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mOutput << "end_header" << endl;
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for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
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if (binary)
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if (binary) {
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WriteMeshVertsBinary(pScene->mMeshes[i], components);
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else
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}
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else {
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WriteMeshVerts(pScene->mMeshes[i], components);
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}
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}
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for (unsigned int i = 0, ofs = 0; i < pScene->mNumMeshes; ++i) {
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if (binary)
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if (binary) {
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WriteMeshIndicesBinary(pScene->mMeshes[i], ofs);
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else
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}
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else {
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WriteMeshIndices(pScene->mMeshes[i], ofs);
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}
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ofs += pScene->mMeshes[i]->mNumVertices;
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}
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}
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@@ -205,6 +207,8 @@ PlyExporter::PlyExporter(const char* _filename, const aiScene* pScene, bool bina
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// ------------------------------------------------------------------------------------------------
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void PlyExporter::WriteMeshVerts(const aiMesh* m, unsigned int components)
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{
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// If a component (for instance normal vectors) is present in at least one mesh in the scene,
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// then default values are written for meshes that do not contain this component.
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for (unsigned int i = 0; i < m->mNumVertices; ++i) {
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mOutput <<
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m->mVertices[i].x << " " <<
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@@ -270,6 +274,8 @@ void PlyExporter::WriteMeshVerts(const aiMesh* m, unsigned int components)
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// ------------------------------------------------------------------------------------------------
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void PlyExporter::WriteMeshVertsBinary(const aiMesh* m, unsigned int components)
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{
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// If a component (for instance normal vectors) is present in at least one mesh in the scene,
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// then default values are written for meshes that do not contain this component.
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aiVector3D defaultNormal(0, 0, 0);
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aiVector2D defaultUV(-1, -1);
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aiColor4D defaultColor(-1, -1, -1, -1);
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