MD3
- shaders are now processed - multi-part player models are handled correctly Material system - added flags for 'usealpha' or 'ignorealpha' setting of textures LWO - fixed texture assignment bug due to invalid tag list 3DS - improved handling of dummy nodes Viewer: - lines&points are now displayed - improved animation control via slider (still some stuff missing) - skeleton is now displayed - some other minor fixes Validator: - some material issues are warnings now (no errors anymore) git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@349 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -663,8 +663,7 @@ void LWOImporter::LoadLWO2Surface(unsigned int size)
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for (SurfaceList::iterator it = mSurfaces->begin(), end = mSurfaces->end()-1;
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it != end; ++it)
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{
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if ((*it).mName == derived)
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{
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if ((*it).mName == derived) {
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// we have it ...
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surf = *it;
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derived.clear();
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