MD3
- shaders are now processed - multi-part player models are handled correctly Material system - added flags for 'usealpha' or 'ignorealpha' setting of textures LWO - fixed texture assignment bug due to invalid tag list 3DS - improved handling of dummy nodes Viewer: - lines&points are now displayed - improved animation control via slider (still some stuff missing) - skeleton is now displayed - some other minor fixes Validator: - some material issues are warnings now (no errors anymore) git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@349 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -131,8 +131,9 @@ public:
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* proprty and call this method again, the resulting hash value will be
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* different.
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*
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* @param includeMatName Set to 'true' to take the #AI_MATKEY_NAME property
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* into account. The default value is false.
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* @param includeMatName Set to 'true' to take all properties with
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* '?' as initial character in their name into account.
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* Currently #AI_MATKEY_NAME is the only example.
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* @return Unique hash
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*/
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uint32_t ComputeHash(bool includeMatName = false);
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