MD3
- shaders are now processed - multi-part player models are handled correctly Material system - added flags for 'usealpha' or 'ignorealpha' setting of textures LWO - fixed texture assignment bug due to invalid tag list 3DS - improved handling of dummy nodes Viewer: - lines&points are now displayed - improved animation control via slider (still some stuff missing) - skeleton is now displayed - some other minor fixes Validator: - some material issues are warnings now (no errors anymore) git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@349 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -1180,7 +1180,7 @@ INT_PTR CALLBACK SMMessageProc(HWND hwndDlg,UINT uMsg,
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if (IDOK == LOWORD(wParam)) {
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char s[30];
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GetDlgItemText(hwndDlg,IDC_EDITSM,s,30);
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g_smoothAngle = atof(s);
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g_smoothAngle = (float)atof(s);
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EndDialog(hwndDlg,0);
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}
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@@ -1936,6 +1936,10 @@ __DRUNKEN_ALIEN_FROM_MARS:
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{
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g_bPlay = !g_bPlay;
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SetDlgItemText(g_hDlg,IDC_PLAY,(g_bPlay ? "Stop" : "Play"));
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if (g_bPlay)
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EnableWindow(GetDlgItem(g_hDlg,IDC_SLIDERANIM),FALSE);
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else EnableWindow(GetDlgItem(g_hDlg,IDC_SLIDERANIM),TRUE);
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}
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}
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// check the file history
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