* Added ASSIMP_BUILD_NO_GLTF1_IMPORTER, ASSIMP_BUILD_NO_GLTF2_IMPORTER, ASSIMP_BUILD_NO_GLTF1_EXPORTER, and ASSIMP_BUILD_NO_GLTF2_EXPORTER to allow disabling GLTF1 and GLTF2 independently.
* ASSIMP_BUILD_NO_GLTF_IMPORTER and ASSIMP_BUILD_NO_GLTF_EXPORTER remain with same behavior as before
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@@ -179,11 +179,14 @@ static void setupExporterArray(std::vector<Exporter::ExportFormatEntry> &exporte
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aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices));
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#endif
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#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
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#if !defined(ASSIMP_BUILD_NO_GLTF_EXPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_EXPORTER)
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exporters.push_back(Exporter::ExportFormatEntry("gltf2", "GL Transmission Format v. 2", "gltf", &ExportSceneGLTF2,
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aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
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exporters.push_back(Exporter::ExportFormatEntry("glb2", "GL Transmission Format v. 2 (binary)", "glb", &ExportSceneGLB2,
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aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
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#endif
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#if !defined(ASSIMP_BUILD_NO_GLTF_EXPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_EXPORTER)
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exporters.push_back(Exporter::ExportFormatEntry("gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
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aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
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exporters.push_back(Exporter::ExportFormatEntry("glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
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