Merge branch 'master' of https://github.com/assimp/assimp into gltf_o3dgc
This commit is contained in:
@@ -49,6 +49,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "StringComparison.h"
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#include "ByteSwapper.h"
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#include "SplitLargeMeshes.h"
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#include "SceneCombiner.h"
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#include <assimp/version.h>
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#include <assimp/IOSystem.hpp>
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#include <assimp/Exporter.hpp>
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@@ -77,8 +80,20 @@ namespace Assimp {
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// Worker function for exporting a scene to GLTF. Prototyped and registered in Exporter.cpp
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void ExportSceneGLTF(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
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{
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aiScene* sceneCopy_tmp;
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SceneCombiner::CopyScene(&sceneCopy_tmp, pScene);
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std::unique_ptr<aiScene> sceneCopy(sceneCopy_tmp);
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SplitLargeMeshesProcess_Triangle tri_splitter;
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tri_splitter.SetLimit(0xffff);
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tri_splitter.Execute(sceneCopy.get());
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SplitLargeMeshesProcess_Vertex vert_splitter;
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vert_splitter.SetLimit(0xffff);
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vert_splitter.Execute(sceneCopy.get());
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// invoke the exporter
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glTFExporter exporter(pFile, pIOSystem, pScene, pProperties, false);
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glTFExporter exporter(pFile, pIOSystem, sceneCopy.get(), pProperties, false);
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}
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// ------------------------------------------------------------------------------------------------
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@@ -100,11 +115,11 @@ glTFExporter::glTFExporter(const char* filename, IOSystem* pIOSystem, const aiSc
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, mScene(pScene)
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, mProperties(pProperties)
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{
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std::unique_ptr<Asset> asset(new glTF::Asset(pIOSystem));
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mAsset = asset.get();
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std::unique_ptr<Asset> asset();
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mAsset.reset( new glTF::Asset( pIOSystem ) );
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if (isBinary) {
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asset->SetAsBinary();
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mAsset->SetAsBinary();
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}
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ExportMetadata();
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